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Base Systems to-do List
I don't know if I'm writing this for myself or so players know what's left for the base systems (aka movement and HD). I took care of S+D last night, so that's off the list.
1. S+A (convert to GS2 and integrate into key detection system) 2. Projectiles (rewrite entirely) 3. Recoil Determination (try to mimic default more) 4. Weapons List (try to make a cleaner customized version, mostly because disabling pausing stops you from toggling weapons, same with signs) 5. End Screen (use default gfx) 6. Beds healing, Lava hurting 7. Horses (will be integrated) |
Sweet. Hurray for Classic becoming Classic-y!
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Beds healing and lava hurting will be done once stefan fixes serverside tiletypes.
Other than that, projectiles are top priority for system refining. |
Perhaps Stefan would help by providing the numbers for the defaults if asked.
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