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PE on Terrain
How do I get so when any particle is on the terrain it shows a ani
heres what I have right now if (emitter.particle.z == "0") { showani(this.particle.x,this.particle.y,"sh_raindr op",NULL); } I've tried many other things but nothing works :/ |
Thats something I need also, when my rain dropped down I need to see a splash, so maybe some modifier for images could help?
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PHP Code:
Isn't there some way to access each individual emitted particle? |
Perhaps this information posted by Stefan might be helpful:
- emitter.dropemitter, emitter.dropwateremitter - those work exactly like the emitter itself (e.g. you can edit emitter.dropemitter.particle) and are used for emitting particles once a particle drops on the ground (rain drops) or the lifetime is over (for fireworks) - once a particle is dropping the emitter is calling dropemitter.emitat() to produce the drops; if there is a dropwateremitter and the particle was dropping on water then it is using the dropwateremitter for the drop effect Source: http://forums.graalonline.com/forums...ad.php?t=62877 |
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