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-   -   tiletype/onwater/we else bug (not good) (https://forums.graalonline.com/forums/showthread.php?t=67836)

jake13jake 08-03-2006 01:52 AM

tiletype/onwater/we else bug (not good)
 
I had a bug reported to me just recently with players getting hit on the edge of water. Classic sets gani based on tiletype clientside and uses an onwater check for damage serverside. I thought there may have been an inconsistency.

However, I find the onwater check to be consistent with the tiletype check both serverside and clientside. However, onwater and tiletype are not being consistent between the server and the client. I haven't tested onwall though, mainly because the movement system on Classic doesn't even use onwall.

I also have a lot of people complaining to me about ctrl+z, but that's a different story.


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