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-   -   ActionServerside() and player functions (https://forums.graalonline.com/forums/showthread.php?t=67471)

Yen 07-20-2006 08:49 PM

ActionServerside() and player functions
 
Alright.
If I trigger onActionServerside() and call a player-function in the block, my params[] array will be overwritten by the player-function.

PHP Code:

//NPC Weapon
function onActionServerside() {
  echo(
"params[0] before call:" SPC params[0]);
  
player.DoStuff("abc","123","doremi");
  echo(
"params[0] after call:" SPC params[0]);
}

//#CLIENTSIDE
function onPlayerChats() {
  
triggerserver("gui",name,player.chat);


The first echo will give me player.chat
The second echo will give me 'abc'

Shouldn't the params[] for the weapon be inside the weapon object?

Admins 07-20-2006 09:43 PM

The params[] array is a global variable which always contains the parameters passed to a script call, either from outside (like onActionServerside) or by calling the function of another object. The params[] variable is not containing the parameters passed to the function. That's why you need to save it to a temporary variable if you want to use it later.

If the onActionServerSide function always expects the same number of parameters, you can also name the parameters in the function-declaration, then you don't need to copy them to temporary variables yourself. Something like this:
PHP Code:

function onActionServerside(chat) {
  echo(
"player chat: " chat);



jake13jake 07-21-2006 07:01 AM

uhh.. you know in the latest update of the NPC server a bug was added with the params array. Caused only a little bit of damage trouble on classic.

If you triggeraction serverside, params.size() will return 1, even if it's intended to be 0. The value is set to null.


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