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Weapon Attachments (Idea)
Extending off jkool's idea, I bring you, weapon attachments - the potential customization (at last) for Zone players.
Attachments cost money. Not a horrendously large amount, and attachments are like ammo - they're specific to a category of weapons which use a category of ammo. I'll be referring to .35 as handguns like kv9, appierces, apripper etc. .85 will be BULLET powered rifles such as SMG, stormrifle etc. .12e will be plasma based weapons, such as bluepistoles, red pistoles, and .85e will be rifle based plasma weapons such as bluerifle, redrifle etc. You can only have ONE attachment per dual weapon at a time. Doesnt apply for grenade launchers, which can be singled. .35 dmi silencer Cost: 800 Effects: dmi silencers are cheap and effective. Most silencers aim to simply put, silence things. By sacrificing significant damage, you make the shots nearly silent and give them a velocity boost. -35% damage, +2.3tps speed .35 lmk silencer Cost: 1400 Effects: lmk silencers are slightly more expensive, and are designed for mobility and velocity. By sacrificing a large portion of damage, the shots become extremely fast and have the ability to pierce through 2 tiles of wall. -65% damage, +3.2tps speed, 2tile pierce, silent .35 a1 grenade launcher Cost: 3500 Effects: A highly mobile and volatile grenade launcher. Has a constricted 3 ammo (per gun) and is constricted to dual wield pistols. The grenades do 35 damage and can be shot while moving, but have a significant reload time. .35 a8 stungrenade launcher Cost: 3500 Effects: A arc launcher attachment that fired a stungrenade which will instantly blind anyone caught within it's radius for up to 12 seconds. 2 grenades per gun, can be shot while moving but has a 25 second reload per shot. .85 lmr silencer Cost: 2400 Effects: lmr silencers dont just affect the barrel, they are a complete weapon rehaul. -15% damage, forces semi automatic, 4tile pierce, +2.5tps velocity .85 a4 ionshot Cost: 1200 Effects: Consumes a vast amount of lead bullets in order to fire out a single, molten shot which does extremely large amounts of damage over time. Ionshot affects the GROUND and acts like a lavagun. Cools over 9 seconds. .12e omx distrubutor Cost: 70000 Effects: omx plasma distrubutors are extremely expensive, but provide a huge improvment within the gun itself, allowing for greater performance in nearly every aspect of the gun. +15 damage, +0.8 tps, 2tile pierce, causes bleed effect (35 damage over 24 seconds) .12e uri distrubutor Cost: 20000 Effects: uri is a slightly inexpensive distrubutor, but aims for range rather than damage. -25% damage, +4.5 tps, 4tile pierce, range + 35% .85e omx funnel Cost: 4000 Effects: plasma funnels concentrate the plasma into a longer, more fierce bullet and remove alot of recoil from the initial firing sequence. Any funnel decreases the delay per shot significantly, but the omx funnel takes it further. Instead of concentrating the shot, they're designed to remove ALL delay by reducing the shot fired to it's absolute minimum. Damage isnt reduced, but the liability of firing a marble sized shot is one to consider. removes all firing delay, can move while firing at normal speed, bullet size decreased 85% .85e uri funnel Cost: 1400 Effects: A generic plasma funnel. Simply concentrates the shot and makes it longer while significantly lowering recoil. always fire charge length shots, can move while firing at 45% speed |
Scrap the negative buffs on those ideas and maybe divide the positive buffs in half and it'd be an idea everybody but the trials would enjoy, it would give them more motivation. Also, we'd need some type of exp to use them. >:]
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Negative buffs affect cheap things, encourages strategy and variatal gameplay.
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I'm not kindergartenifiing things down for a community that's too stupid to understand them. Get used to them, you'll eventually get smart.
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I like some of these ideas.
Maybe down the amount of upgrades, though. |
yah i like the ideas for some of them but soem of the prices are really high.
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yes i understand high prices but 70k seems like a lot like 20k or something like that a bad noob healer like me can get.
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+30 damage to bluepistole. 70k to get there. Do the math.
For those of you too stupid to use a calculator, it's a 2 shot kill. Meaning 2 shots from the bluepistole (1 firing sequence) would kill. |
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These upgrades should only work on certain weapons, maybe a few less upgrades, 3 for rifles, 3 for pistols, 3 for heavie weapons and 1 for jetpack :). But man their amazing, extremely well thought out. Nice. :)
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A few more: .35 ix rchamber Cost: 1400 Effects: the ix rchamber (rifling chamber) increases the velocity of fired lead shells to a point where they are able to severely stun upon impact. stifles on impact, -80% rapidfire speed .35 ix pchamber Cost: 2400 Effects: The ix pchamber is designed to significantly speed rapidfire and allow a small smooth movement between shots. +25% rapidfire speed, 35% movement while shooting |
pchamber is too strong, it needs a much higher price.
What guns do these apply for? You can't possibly expect to, for example, put a silencer on a plasma rifle. |
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Awesome. But...
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