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onActionProjectile2() buggy
Two bugs with onActionProjectile2() on gmaps, so far.
I'm showing ganis where projectiles have struck. The gani uses an emitter. These may only apply to emitters, but I don't know. First, the function is being called multiply times for each projectile that hits. If I shoot 5 projectiles, I don't only see 5 ganis; I see 10 (possibly 15) ganis. This only happens on a gmap. Second, if a projectile strikes in another level on a gmap and you can't see where it struck, the gani is being shown at the 0x and the y it struck on. |
I did not even know there was an actionprojectile2 o.O
I thought it was just actionprojectile and actionprojectiles |
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Walls, huh?
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Hmmm have not experienced problems with actionprojectile2. It is an event which can be used to display client-side effects when a projectile lands on something.
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>_>
Okay, it was my bad. I was showing the ganis with an index below 200, that's why I was seeing it strike multiple times. |
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