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-   -   onActionProjectile2() buggy (https://forums.graalonline.com/forums/showthread.php?t=66952)

Yen 06-26-2006 04:08 AM

onActionProjectile2() buggy
 
Two bugs with onActionProjectile2() on gmaps, so far.
I'm showing ganis where projectiles have struck. The gani uses an emitter.
These may only apply to emitters, but I don't know.

First, the function is being called multiply times for each projectile that hits.
If I shoot 5 projectiles, I don't only see 5 ganis; I see 10 (possibly 15) ganis. This only happens on a gmap.

Second, if a projectile strikes in another level on a gmap and you can't see where it struck, the gani is being shown at the 0x and the y it struck on.

Warcaptain 06-26-2006 04:32 AM

I did not even know there was an actionprojectile2 o.O

I thought it was just actionprojectile and actionprojectiles

Malinko 06-26-2006 07:34 AM

Quote:

Originally Posted by Warcaptain
I did not even know there was an actionprojectile2 o.O

I thought it was just actionprojectile and actionprojectiles

2...walls?

Warcaptain 06-26-2006 08:01 AM

Walls, huh?

Admins 06-26-2006 10:09 AM

Hmmm have not experienced problems with actionprojectile2. It is an event which can be used to display client-side effects when a projectile lands on something.

Yen 06-29-2006 08:51 PM

>_>
Okay, it was my bad.
I was showing the ganis with an index below 200, that's why I was seeing it strike multiple times.


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