Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Graal Kingdoms (https://forums.graalonline.com/forums/forumdisplay.php?f=58)
-   -   Switching Gods: Takes Wisdom points instead of exp now (https://forums.graalonline.com/forums/showthread.php?t=66733)

Admins 06-18-2006 01:36 AM

Switching Gods: Takes Wisdom points instead of exp now
 
To fix a problem which allowed easy party-levelling when people switched the god we have modified it so that it takes Wisdom points instead. By reducing exp people were lowered in their magic levels and were able to team with lower-level players again and so level them up easily.
The rate is too high right now, so don't switch gods if you don't have wisdom potions, will try to change that on Monday.
Also it is planned to allow parties without level limit again, but having an activity check (you need to hit monsters or use spells to actually gain exp), but that will take some weeks.
If you don't like these plans then please tell us.

Update: disabled this modification again until Monday.

GryffonDurime 06-18-2006 01:40 AM

I think switching gods should just be timed event...changing gods dosen't really confer any real advantage. You lose anything you earned, so it's still just a setback. Without the EXP to glitch, don't take wisdom too.

Admins 06-18-2006 01:43 AM

The gods give advantages, and when you can switch anytime without penalties then you could use all of them, which wouldn't be good.

GryffonDurime 06-18-2006 01:45 AM

Quote:

Originally Posted by Stefan
The gods give advantages, and when you can switch anytime without penalties then you could use all of them, which wouldn't be good.

But you see, worshipping any god is as good as worshipping any other, for the most part. Put a time limit between switches.

Damix2 06-18-2006 02:35 AM

Quote:

Originally Posted by GryffonDurime
But you see, worshipping any god is as good as worshipping any other, for the most part. Put a time limit between switches.


So a person can monopolize all the markets 1 at a time? Bad idea.

AlaricoMontario 06-18-2006 03:04 AM

Yes, I can see it now

(Mass Message from King Stewart Snow (Dustari))
+10 Leucetious, Ogma, Bile, Govannon, and others for only 100 Diamonds!

GryffonDurime 06-18-2006 03:05 AM

Quote:

Originally Posted by Damix2
So a person can monopolize all the markets 1 at a time? Bad idea.

:/ How can they monopolize (I assume you mean blessings) when anyone would be able to change? In theory, it would create MORE competition and lower prices for everyone.

GryffonDurime 06-18-2006 03:06 AM

Quote:

Originally Posted by AlaricoMontario
Yes, I can see it now

(Mass Message from King Stewart Snow (Dustari))
+10 Leucetious, Ogma, Bile, Govannon, and others for only 100 Diamonds!

Sorry, they max-out at different rates. Wrong.

Damix2 06-18-2006 03:28 AM

Quote:

Originally Posted by GryffonDurime
:/ How can they monopolize (I assume you mean blessings) when anyone would be able to change? In theory, it would create MORE competition and lower prices for everyone.


Because only one person is about 30 levels higher then everyone else because of this bug and we'd have to reset the server if we wanted to just reset him.

Think->Post

GryffonDurime 06-18-2006 03:54 AM

Quote:

Originally Posted by Damix2
Because only one person is about 30 levels higher then everyone else because of this bug and we'd have to reset the server if we wanted to just reset him.

Think->Post

They abused a bug. That's how they got that high. Even still, with all the high-level abusers there are, creating a more open blessing market would still only raise competition and lower prices. Creating an actual penalty for switching after-the-fact of the abuse only hurts those who switch for actual gameplay reasons.

Please, don't use the Think->Post meme. It's dead. It dosen't make you look smarter and it dosen't validate your argument.

Damix2 06-18-2006 04:17 AM

Quote:

Originally Posted by GryffonDurime
They abused a bug. That's how they got that high. Even still, with all the high-level abusers there are, creating a more open blessing market would still only raise competition and lower prices. Creating an actual penalty for switching after-the-fact of the abuse only hurts those who switch for actual gameplay reasons.

Please, don't use the Think->Post meme. It's dead. It dosen't make you look smarter and it dosen't validate your argument.

You obviously don't know what you are talking about so your statements shouldn't be taken seriously to begin with, but come let me educate you.

People only pay for the highest blessing. There is one (1) person about 30 levels higher then everyone else in wisdom. With your system he controls the market.

Don't tell me what to post, I'll post as I please and there is nothing you can do about it.

GryffonDurime 06-18-2006 04:36 AM

Quote:

Originally Posted by Damix2
People only pay for the highest blessing. There is one (1) person about 30 levels higher then everyone else in wisdom. With your system he controls the market.

The problem, then, dosen't lie in a system without punishment for players. It lies in a system without punishment for bug abusers. If you'll notice, I suggested a time limit between switches. Possibly a large one. Two weeks to a month. Even still, do you think loosing 20 diamonds is going to be a set-back to abusing the new switching system? That's roughly what it would cost to get a wisdom potion, assuming I'm not that far removed from the state of the economy. It's possible that I am. But even still, it's a very minor penalty which can easily be overcome. If he's the only one blessing the highest levels, certainly he'll make more than enough to switch when the muse so descends.

Quote:

Originally Posted by Damix2
Don't tell me what to post, I'll post as I please and there is nothing you can do about it.

I did not tell. I asked, and elaborated as to why. Note the "please".

Googi 06-18-2006 04:43 AM

Quote:

Originally Posted by Stefan
Update: disabled this modification again until Monday.

You realize that this is basically telling people "Better abuse now because you won't be able to anymore after Monday. At least disable parties until Monday then too.

ViperZakuto 06-18-2006 04:55 AM

this is like the most stupid idea. people act like the partying leveling is a bug. what other ways can you get high physical level. and don't even say brutals cause they don't work that well. If there was actual ways to gain exp. from gk then you wouldn't have to worry about this stuff. gk needs better wyas to level.

Also this is really going to make the piety skill much harder for newer players. What happens when they choose a wrong god and bam there screwed. it goes from a little exp loss to a gold key. how is a noob supposed to get a gold key.

And i just switched gods and lost 4 wisdom and 3 base levels. and i could have done it for the price of a gold key. why not give me back my 4 million exp?

Gold keys are used for everything. why not think of something new. not just the same old lame gold key BS.

Obs311 06-18-2006 04:58 AM

my idea
 
In my opinion, just drain the people who used the bug and disable parties altogether.

I got to level 43 wisdom without partying myself.

theunknown 06-18-2006 05:07 AM

My idea
 
This is what I say to get rid of all this: Reset the entire server, make more items obtainable, and make sure all the scripts are fixed before releasing GK again, and don't copy what Crossfire has done either.

Chris500 06-18-2006 05:25 AM

Grir, that will make GK go down for like 3 years :(

Damix2 06-18-2006 05:26 AM

The best idea to fix the bug is eliminate stat loss untill level 20 then after have the old EXP loss but not so much that you can dip under level 20.

Obs311 06-18-2006 05:29 AM

I'm pretty sure even with level 20 wisdom people can still abuse it. They will find a way X_x.

ReBorn_Spirit 06-18-2006 08:34 AM

I'm supprized I still even play GK after all the broken things and bad ideas that staff have released.

MasterNuke 06-18-2006 09:52 AM

The only reason such a leveling method became popular was because the highest level monster that has a set location is level 18. Why is this important? It involves a level difference based experience modifier. Somewhere around level 24-30, the experience gained from bigworms severely decreases. This led to very tedious leveling because it would take 10-30 brutal maps just to level a high level skill once.

A solution that works for all sides? Making the level difference experience gain modifier more lenient and make more monsters with a wide range of level difficulties.

Draenin 06-18-2006 03:06 PM

Bingo. The scope of monsters at the moment is very limited right now, so the levels usually plateau off at level 20 or around that. Enemies would be the next thing to work on.

lordbosh 06-18-2006 03:32 PM

Fix bugs, dont release new event items, make all bmode, fire all staff who are even suspected of abusing, reset gk. Finished.

AlaricoMontario 06-18-2006 03:36 PM

But we like Bjorn,

His name is funny :)

Draenin 06-18-2006 04:01 PM

Quote:

Originally Posted by lordbosh
Fix bugs

Will take a long time.
Quote:

Originally Posted by lordbosh
dont release new event items

Needs to happen.
Quote:

Originally Posted by lordbosh
make all bmode

Would discourage newer players due to excessive dying.
Quote:

Originally Posted by lordbosh
fire all staff who are even suspected of abusing

Not gonna happen anytime soon, for various reasons.
Quote:

Originally Posted by lordbosh
reset gk

Won't help until everything else is fixed.

Googi 06-18-2006 06:49 PM

Quote:

Originally Posted by lordbosh
reset gk

Resets have always resulted in huge playercount loss. Unbalance can be dealt with by nerfing. A reset is not necessary.

Spiker 06-19-2006 12:12 AM

why cant you just make it so you have to buy something from somebody for alot of plat or diamonds, or make them craftable in the Event Coin shop and you can use them to change gods, that might be a good idea. It could be like, a god changer, idk

Draenin 06-19-2006 12:32 AM

This isn't Maloria. However, I need to continue work on the EC shop idea I was working on. <.<

Waltz5 06-19-2006 12:36 AM

Quote:

Originally Posted by Draenin
This isn't Maloria. However, I need to continue work on the EC shop idea I was working on. <.<

Yeah get on that will ya.


That and with this change there definately needs to be higher level monsters.

Draenin 06-19-2006 12:41 AM

I think I may just compile a list of the ingredients and post a thread for EC pricing later.

ViperZakuto 06-19-2006 04:34 AM

Quote:

Originally Posted by Spiker
why cant you just make it so you have to buy something from somebody for alot of plat or diamonds, or make them craftable in the Event Coin shop and you can use them to change gods, that might be a good idea. It could be like, a god changer, idk

This is a great concept.
But, instead of using items that are mostly used as currency
Try using items that are hard to get that are not currently in use.
There should be one specific relic for each god Which you will have to aquire to switch to that god.

You could use more of the rarer monster parts and some of the less used craftable gear as a requirement to make each relic.

Googi 06-19-2006 05:24 AM

It would probably be good to have monsters that give more exp. There should be some monsters with "infinite" weaponclass and good AI (even if they aren't necessarily that powerful damage-wise).

cutelilmurderer 06-19-2006 06:30 AM

Personally I would think your wisdom level SHOULD lose experience if you switched gods. Losing experience was the best possible way to deter players from switching on and off certain gods. Losing physical wisdom points makes me want to pee myself. With that kind of negative deterrant no one would switch which is what I assume the Admins were trying to do, but it is an extreme.

Whoever said to disable parties should be commended. The party sytem is already weak. It would do much better to power level a younger player by knocking the HP down of an enemy and having the lower level player finish it off then be in a party. Parties right now are ONLY formed because of the wisdom bug. I am pro-disabling parties.

Most of the players on the higher levels of wisdom only got there because of the bug. Losing exp for switching gods should stay there the way it was and parties should be disabled.

Unless you make the party system more vamped up like have special party menus and abilities, along with a simple bug fix that would disallow the wisdom thing. I dunno maybe like "no wisdom skill will get you exp in a party" kinda thing? The same way stealing and leadership doesn't give you exp in parties.

•Also, why not (instead of disabling wisdom or parties or the god taking your wisdom points away) just make all monsters give a general amount of experience instead of giving you a curve to work your exp off of? Right now rex only gives me like 200-350 exp. Why not make it always the same amount of exp, 800 every time or something. This way you dont get bored fighting rexes just to get maps to go fight a strong monster... You are actually being productive, and why not? This game needs a change like that. The first few levels sure, you'd fly through em maybe to 25. Then you do some alchemy and get yourself to 40. It would certainly make mining more pleasant to boot.

The way I see it, my exp is precious. I think levels 1-10 should not experience such a harsh penalty like exp loss and especially not wisdom loss. Everything after that, sure lose your exp. As I expect people will try and abuse the party system with the loss. But really I mean you could just as easily disable exp gain with wisdom in parties and have it only be magic and physique.

These are the things that GK needs:
•A fix for the freaking bald selection that disallows you to select hair again.
•Dual Weilding. (cmon, theives need awesome starting skills aside from steal)
•Two-Handed Weaponry. (w/o shield, sacrifice defense for power)
•Variety in Crossbows. (that way my bolts would have a use)
•Mithril is supposed to allow you to move faster, not slower.
•New drops; rings, wands, necklaces etc...
•New monsters!!! New MONSTERS!!
•Day/Night system. How long was that going to be disabled for?
•Destruction needs to be fixed. (no animation)
•Rune of death needs to be able to damage something, anything.
•Perceive self needs to be a spell.
•^Charging too. I need to recharge wands on demand!
•Xray and Dust of Visibility could work if someone could actually use the "hide" skill.
•Dirigibles should really have more hp, they die so fast.
•More haunted houses.
•Giant bats should be added so I could make Balm of Flying.

I'm sure I'll come up with more once I log back into GK.

Obs311 06-19-2006 07:31 AM

I like that idea.

cutelilmurderer 06-19-2006 08:01 AM

By the way the "create a difficult relic to switch to a god" concept was really a good one. Make the item with alchemy and perhaps a few of the tool places (weapon shops etc) the same way that Cape Making is done.

Props.

Sam 06-19-2006 10:10 AM

I think party should be cut for all players above level 20 EXP.
At this level they should be able to fight against the current monsters without die unexpectedly.
We should think about new ways to promote team combats. I would prefer some new monsters or caves with monsters getting killed by teamwork only.

Concerning the god switching:
I would like to see a ritual. If somebody will switch his god, he have to do a ritual to leave his current god. That could be building a kind of relic related to his god, or a dance mask he have to craft and that needs to be use for an amount of online hours till his god lets him go. And the same thing is needed to worship a new god.
The crafted things disappear after use.

Admins 06-19-2006 11:44 AM

Ok added the old exp loss again, but disabled parties for people above level 20. There was the idea for parties to allow everyone to join, but to count how often you hit monsters, cast successful spells etc. and take that into account when giving people experience once the monster is skilled. Players who don't do anything wouldn't gain experience, also low-level players wouldn't gain the same amount of experience like high-level players since they will hit less often. When you heal a party member you would also get some benefit.

ViperZakuto 06-19-2006 12:38 PM

Quote:

Originally Posted by Stefan
Ok added the old exp loss again, but disabled parties for people above level 20. There was the idea for parties to allow everyone to join, but to count how often you hit monsters, cast successful spells etc. and take that into account when giving people experience once the monster is skilled. Players who don't do anything wouldn't gain experience, also low-level players wouldn't gain the same amount of experience like high-level players since they will hit less often. When you heal a party member you would also get some benefit.

This would be a great idea. But you have to have the monsters for the high level players before you use this system. I mean 30 brutals a level is rediculous. Out of the brutals you get more exp if your alone anyways than in a party.

Draenin 06-19-2006 02:09 PM

Quote:

Originally Posted by Stefan
Ok added the old exp loss again, but disabled parties for people above level 20.

Does this mean for people above level 20 wisdom, or level 20 base? Either way, it seems like people could still find a loophole using wisdom and partying. What made you change your mind about subtracting 1 wis stat per switch?

Googi 06-19-2006 05:31 PM

Quote:

Originally Posted by Sam
I think party should be cut for all players above level 20 EXP.
At this level they should be able to fight against the current monsters without die unexpectedly.

Your opinion doesn't count until you get the exp you got from using the party bug removed.


All times are GMT +2. The time now is 08:50 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.