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Yeah... Grenades...
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Look, I don't know about you, but it looks so stupid when I throw anything other than a baseball like a baseball. Where am I going with this? It's so stupid to see my player throw a grenade in a straight line, with no arc. It's really not that hard to add an arc to it, that's what the z angle in the shoot command is for. Basically, this is what I'm asking for, if you don't feel like reading my post.
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hmmm interestin but.......that would change the style of grenade fighting immensely
r u sayin add a button (Z) to throw it like that? either way, i agree......and like the thought.....kinda.... if u change the throw completely then thatll just...not work.....makin it extremely easy to avoid how would throwin down and up work? same as now? |
It wouldn't really make that much of a difference.
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And now I realize that because the grenades explode on contact, you would need to keep the other throwing method available (Like Touya said, I think.) so that you wouldn't throw it over the guy's head. But, it doesn't really matter, this idea wasn't that well thought out in the first place :p |
I feel grenade should be able to be lobbed over objects and maybe bounce or richochet off of walls once or twice.
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now...i like it even more =]
GREAT idea |
@ Cor.
I see now! Nice idea! It will be implemented hopefully. I'll have a word... |
Let me throw it over fences and I'll be happy.
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Who's the idiot who voted no? :[
Also, I think the only thing that would have to be changed (besides the script) is the GANI, and all that would be added to it would be a shadow... |
My little scripter is finally confusing the Zone community with technical terms. :*}
Also, the z value (he talked about it in the first post) is a height value. It's odd that graal has it, since z is a more 3d-game kind of variable. In real life, if you step to your left or right, you can consider that your x axis. If you walk forward or backward, it can be considered your y axis. If you're floating or falling from the sky, that'd be considered your z axis. In this case, he wants the grenade to rise, then fall, thus using the z axis. |
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But I'm not all too sure about changing the grenade launcher... it wouldn't make that much of a difference, and since it is 2-handed, you could keep the old mode as well. |
Which is basically (Hopefully) to be used on CTF. :)
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Stress the hopefully. CTf has been worked on for a long time now, and I was hoping that I'd be able to play it before my gold time ran out. I suppose not.
Anyway, it'd be really nice of Stefan to use this idea. It completely changes grenades, but it'd be for the better... |
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