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clientside level vars set in the wrong level
Well, I'm pretty sure it's from my massive lag, but when I enter a level that has an NPC that sets a level.var, and then quickly exit, the level that I exited to will sometimes load the level.var from the NPC in the other level. I would think that this problem shouldn't occur even with how much lag I have from this connection.
Classic: level containing variable: graalcastle_inside_b03.nw level that loaded variable: graalcastle_inside_b04.nw I initially noticed this a few times with noPK zones on Classic. |
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probably, someone should fix it, but it isn't as important as my shoot function thread or the need for serverside npc.isblocking.
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