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-   -   makeing npc's show on the gmap , map image (https://forums.graalonline.com/forums/showthread.php?t=65887)

Loakey_P2P 05-07-2006 03:17 AM

makeing npc's show on the gmap , map image
 
we have a series of npc's were classig on shaded legends and we having a problem with tree classes showing on the map . not on the gmap itself but on the map image of the gmap . any help would be greatlly apreciated : )

excaliber7388 05-07-2006 05:14 AM

You could always take screenshots of each level, then shrink them to the same size and make a gfx map

Angel_Light 05-07-2006 06:40 AM

wait if you press M on the offline editor doesnt it make a map for you? Tho you need every img to be present. And with the offline editor that isnt always possible

Andy0687 05-07-2006 07:14 AM

Is the issue you are having not being able to show tree images on the "m" map? (Clarity please).

If so, you are classing them and using setimg("tree.gif") or something? I dont think they will show since the "M" map is showing tiles drawn, not images.

Loakey_P2P 05-07-2006 05:45 PM

yes that is the problem im trying to find an answer to . im aware it only show's the tiles and not the npc's . im wondering if there is a way to fix that in server option's or in the tree class script's .

Andy0687 05-07-2006 06:53 PM

Quote:

Originally Posted by Loakey_P2P
yes that is the problem im trying to find an answer to . im aware it only show's the tiles and not the npc's . im wondering if there is a way to fix that in server option's or in the tree class script's .

I dont think there is a way to 'fix' it as im pretty sure its not a bug.

Loakey_P2P 05-09-2006 02:32 AM

it should be a bug . i thought images were there to inhance the level's and make them look better , however not showing them gives a false image of your world making it look different , but i decline . anyway's thak's for the info .

Angel_Light 05-09-2006 01:37 PM

I'm talking about the minimap. if your press "M" it should create one for you. The big map (online) does show NPC's. Trust me I know. :O


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