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-   -   Event Ideas (https://forums.graalonline.com/forums/showthread.php?t=65592)

someonesomewhere 04-23-2006 01:46 AM

Event Ideas
 
Here are some ideas for events that I have thought over.

Blaster Wars

While the blaster is a relatively useless weapon in a one-on-one fight, it is fun to use. So, for an event, it would be set up so that if you knock a person into a certain area in the event level, they would be removed from the event. It would be a Free-for-all Last Man Standing set up.

Side Notes:
-Blaster damage would be set to 0 or 1.
-All players would have the same movement speed, preferably that of a Commando-class player.
-I'd be willing to make the levels for the event if it is approved.

Hoverbike Race

I'm pretty sure Dark was the first person to suggest this, but, regardless, it is basically just a race on Hoverbikes. Sulukra suggested making it have laps, rather than a large GMAP, and I think that would work better, too. There would be obstacles placed in the way as well.

Side Notes:
-It should be impossible to have your bike be destroyed.
-Players should not be able to collide with each other.
-ETs should have commands available to them to set the amount of laps for the race.
-There should be 3 or more sets of race maps, so that the event doesn't get too boring.
-Again, I'd be willing to make the levels for this event, too, as I'm sure Dark would.

Capture The Flag

Rather than just bring it back, it should be made an event. Teams should be randomly divided, but there should be guidelines set in place to prevent one team from getting a bunch of p2ps and the other from getting a bunch of trials.

Side Notes:
-There should be commands available to ETs to make it a Guild CTF
-There is no need to make a new map, as the old CTF map would work fine.
-There should be no vehicles on the map (as it was before), and proxi mines should be cleared out after every event.



I will submit more ideas to this thread if I come up with any more.

MisterMastermind 04-23-2006 01:49 AM

<3 To the blaster wars idea.

VulcanP2P 04-23-2006 01:51 AM

I like all of these ideas. Especially the blaster wars. It would be cool if the showdown map could be made so it can switch between modes. Like /setdeathmatchmode blaster_wars, etc

someonesomewhere 04-23-2006 01:57 AM

Yay.

I'll start making the Blaster Wars map regardless.

Quote:

Originally Posted by VulcanP2P
I like all of these ideas. Especially the blaster wars. It would be cool if the showdown map could be made so it can switch between modes. Like /setdeathmatchmode blaster_wars, etc

Thanks :o

I'll put the levels in this thread, along with a GMAP, when I finish.

Sulukra 04-23-2006 06:03 AM

I still say you should make the race a lap race.

Do you see any races with laps on Graal? Nope.

Thats why it'd be awesome. Either way, it could be one map with something random that determines what kind of obstacle is gonna pop up. Blocks, spikes, snow drifts, etc.

someonesomewhere 04-23-2006 07:58 AM

I hit a little snag: My level editor is screwed over, I don't have an Offline tiledefs thing in my tiledefs forlder :[

SayianOozaru 04-23-2006 08:21 AM

we would also have to add a

/warp accname,mapname - to summon the players to the event map
/setalltoclass classname - to make sure everyone has the same speed/weapons
/setdamage # - to make sure all of the players do the same damage

MrsMastermind 04-23-2006 12:33 PM

I <3 ideas.

Huwajux 04-23-2006 02:03 PM

Blaster Wars is good, but wouldn't it be hard if there were a lot of people playing? You would be lucky to get 1 shot in before 10 people shoot at you at he same time, knocking you off.

VulcanP2P 04-23-2006 05:18 PM

Quote:

Originally Posted by SayianOozaru
we would also have to add a

/warp accname,mapname - to summon the players to the event map
/setalltoclass classname - to make sure everyone has the same speed/weapons
/setdamage # - to make sure all of the players do the same damage

None of them are even needed x_X

Sulukra 04-23-2006 09:34 PM

Uh Cor, just use a script to set your tiledefinitions.

//#CLIENTSIDE
if (created||playerenters) {
addtiledef2 tiles,levelname.nw,positionx,positiony;
}

Or something like that.

someonesomewhere 04-24-2006 02:52 AM

The map is coming along fine, size is 2x3.

When I finish and submit the levels, you will see gray tiles around. Those tiles are the areas to which you want to knock a person into.

Also, I'm doing this in the lavacave tileset.

icemaster 04-24-2006 03:12 AM

me only read ideas :O

i love em all, blaster wars reminds me of that game in mario party with the rolling balls

eh i dont care much for speeder racin but that is a common event and would suite zone nicely :p

and CTF, event hmm...i like, i do like, CTF was fun even tho i only played it with 1 other person =(

i like em COR, blaster idea specially interests me

someonesomewhere 04-24-2006 04:35 AM

1 Attachment(s)
Opinions on the size of the knock-to area.

I currently have it set to 10x10 tiles.

Should I make it larger and have less areas? Or smaller and have more areas?

hahayoudied 04-24-2006 02:32 PM

blaster wars reminds me of the mini game in pokemon stadium 2 ^_^

Raeiphon 04-24-2006 05:20 PM

Sexy.

Hmm, I had a thought. What if my LoS idea was implented in this map? What would it become then? You could set up ambush points and stuff.

Huwajux 04-24-2006 06:12 PM

Quote:

Originally Posted by someonesomewhere
Should I make it larger and have less areas? Or smaller and have more areas?

I don't get it. What is that square section? If it's where the people fight to knock each other out, I think I might cry. :[

someonesomewhere 04-25-2006 01:05 AM

Quote:

Originally Posted by Huwajux
I don't get it. What is that square section? If it's where the people fight to knock each other out, I think I might cry. :[

THERE'S MORE THAN ONE AREA DAMMIT >:O

And to Raeiphon:
I'd rather we try it without LoS first, but it would be cool to try it later :o

Raeiphon 04-25-2006 03:36 AM

Mmm, possibly add LoS as a toggle option?

Or even more than that, I just want a fricking Zone map with a night effect :( Iricia in night would be completely different.

someonesomewhere 04-25-2006 05:27 AM

I dunno.

And I got absolutely no work done today. :[

Huwajux 04-25-2006 06:07 PM

Quote:

Originally Posted by someonesomewhere
THERE'S MORE THAN ONE AREA DAMMIT >:O

Meaning, if you get knocked into those areas your out! :O I see...

While we're on the subject of maps, I've done 4 levels of the Gmap on CTF that are actually well plotted and created. The rest is just taking shape. It's being designed as "Old Skool" since Crono kept telling me on AIM "KEEP IT OLD SK00L!". Would anyone care to help? Since Gambet can't until he sorts an problem out with Stefan...

Raeiphon 04-25-2006 06:10 PM

You know you have my gimped GS2 coding prowess behind you in everything you do.

Huwajux 04-25-2006 06:12 PM

Quote:

Originally Posted by Raeiphon
You know you have my gimped GS2 coding prowess behind you in everything you do.

...is that a good thing?

Raeiphon 04-25-2006 06:16 PM

Damn straight it is.

l33t++;

See damnit, I cant even go a day without +1'ing something and sticking a semicolon next to it. I seriously need help.

And i've followed you on every server you've ever worked on besides Shangri-la, and the opportunity for me as an NAT there still lies :o

Huwajux 04-25-2006 06:17 PM

Quote:

Originally Posted by Raeiphon
And i've followed you on every server you've ever worked on besides Shangri-la, and the opportunity for me as an NAT there still lies :o

It's true. *Nods*

Raeiphon 04-25-2006 06:19 PM

I did that for a reason, which I myself am still trying to figure out..

someonesomewhere 04-26-2006 01:23 AM

I'd work on Ctf :o

By the way, I've got a question: I put in knock-to areas in the corners so people wouldn't hide there. However, it would still be a problem if people stayed along the sides of the map. Should I make the sides knock-to areas as well, or something else? Debate.

Sulukra 04-26-2006 01:24 AM

Except then people would hang around the knock-out areas.

Make the whole edge a knockout area to solve the problem.

someonesomewhere 04-26-2006 01:27 AM

Quote:

Originally Posted by Sulukra
Except then people would hang around the knock-out areas.

Then they would be retarded? :P

UPDATE: It's almost finished. I probably need to add another lava area, which will be the biggest part of it. Otherwise, just need to add rocks and get someone to do Particle Effects :o

pooper200000 06-25-2006 06:10 PM

im bad im renewing an old thread. It is a GREAT idea someonesomewhere are you close to being finished now????

Bl0nkt 06-25-2006 07:28 PM

You should have the player elevated on a platform held by chains, and a pit of lava under them. If they hit the side, they show an unstable gani (waving their arms and shaking). If you hit them while they're like this, they fall off.

I'll supply the ganis and possibly the scripts.

pooper200000 06-25-2006 08:52 PM

that would be kool

someonesomewhere 06-26-2006 05:00 AM

I kind of quit Graal

heh

Don't expect this to be finished ever

Unless someone wants the levels to work on them? I might have them somewhere...

Admins 06-26-2006 10:35 AM

:/
Yes would be nice if you could post them here.

pooper200000 06-26-2006 02:55 PM

do you even have the maps someonesomehwere or did you delete them? >_<

someonesomewhere 06-26-2006 07:56 PM

I dunno, I'll look for them

I'll edit this post and attatch them if I find them

Huwajux 06-26-2006 08:18 PM

Quote:

Originally Posted by someonesomewhere
Unless someone wants the levels to work on them? I might have them somewhere...

Post them up and I'll check them out. :)

Zulu15 06-27-2006 02:45 AM

Quote:

Originally Posted by someonesomewhere
Opinions on the size of the knock-to area.

I currently have it set to 10x10 tiles.

Should I make it larger and have less areas? Or smaller and have more areas?

That thing reminds me of the pit in the Robot Wars show....sexy robot on robot action! But seriously, although it might sound like plagarism, what if you also added some npc's that do things when players touch them, for example, you know when you're playing pinball and you hit the things that repell the ball? Yeah, that.

someonesomewhere 06-27-2006 03:46 AM

I have the originals on a computer I can't access

:[

Check on Wednesday

pooper200000 06-29-2006 12:35 AM

OK it is wednesday do you have them?


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