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Aetherforge
Ok, well i plan to get this playerworld done before the end of the holidays, so i need to speed up the process and am looking for skilled developers.
Scripters Gani Artists Graphics With all jobs you must have examples of your work :) Id really like some scripters more than anything. A screenshot of a test level we have, http://img.photobucket.com/albums/v6...m_screeny1.png And one of the flying baddies, http://img.photobucket.com/albums/v6...om_baddie7.png As we just started the levels are limited and a bit bland as im still working on graphics for the detailing and such. But the futures bright! |
You make -a lot- of threads o_o.
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Only problem I see in your server so far is that you have no type of background...and platformers like this have backgrounds...rlly rlly good looking ones.
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Yea, we came across that problem and ive sort of figured a way to cover it. Creating things like fences, sign posts, And we can create backgrounds using images, clouds, pillars, distant places and so on :)
i also need to enlarge the trees, they are a bit too small :P |
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Yeah, we can create background with things like trees, but we can't create scenic background unless a -1 layer is added.
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Put your scenery on the base layer and the player/levels on higher level layers. |
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It would be nice to add a -1 layer and make it optional; leave the default tileset as it is, but give us the ability to use transparency in custom tilesets. |
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.. player.layer = 2?
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Also, (though this would be harder to script) when things fall, they continue to accelerate at a constant rate. I'm not acking for the exact 9.8 m/s/s but just enough to feel more origional. Not to many other platformers take that idea into their design (I havn't seen one yet)
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I want a Tom baddie so I can kill it.
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Your server looks tight, hope you get staff
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Unfortunately, I had to set terminal velocity to 1.5 tiles, otherwise they may skip through the ground tile on the onwall check. We were looking at the possibility of making it more 'realistic' in terms of jumping. For example, once you jump, you're stuck with your left/right acceleration; it can't be reduced or increased while aerial. However, we didn't think it would fit the server. |
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I really need staff to help me get this done, with only Yen scripting the process is going really slowly, so slow its easy to lose interest and may never get finished.
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You can draw an image/background ctrl behind the GraalControl to create a "background" image easily.
Also, you could have a tiles for background and lay the actual walkable tiles on layer 1 and have the bg tiles on layer 0. Since all layer 1 tiles would be blocking, and all layer 0 tiles would not need to be itd be simple as all get up :) plus would be easy to test if you are on a special bg thing by just testing the tile :) Anyways, tile layers are your best bet here.. if you have a layer editor. Not to mention mine isnt even 100% done because Stefan keeps messing up gmap layers x_x |
Good idea, ill note that warpcaptain ^_^
At the moment ive decided to stop the platforms development until some other time :) |
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