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Particle Effects: Following the player/object?
NPC Code: That's in a timeout function, but it only appears where I set it once, and not actually follow me like I try to. What do I change to make it do that? EDIT: I have it following me now, but, it does that for all of 5 or so seconds then stops, yet keeps emitting. Why? |
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Edit: Also noticed that you may want to add 'attachposition = true;' to the emitter. |
Wouldn't it be better if you used a gani?
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placing an emitter in a gani has worked for me,
then just replaceani(walk,whateveryouaniis) and set it back when you want the emitter off. also when you do replaceani, then you do not need to use a timeout. you just turn if off after you use up your ammo/fuel/whatever contition sets the gani back to normal. in my experience, timeouts that call emitters tend to make the emitters break. |
Good point, I'll gani it and see. Post results in a few.
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If he doesn't want other people to see the particles, then a gani wouldn't be a good thing.
all he has to do is set attachposition to true x_x |
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