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Question.
Hello,
I had a question about something, when using my Draisine tool on Endora, after a while I see a black level comming.. somehow using: player.x += this.speed * vecx(player.dir); player.y += this.speed * vecy(player.dir); setani( "endora_draisine_walk", ""); is a wrong way for brining players to another level (on gmap).... so I was wondering, there's any other way that warps player correctly to the next level? Move command or something? Am quite awful if it comes to movement.. Thanks, Contiga |
If you disable the players movement (disabledefmovement), then the player should be able to go through the links fine.
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Okay, had freezeplayer( .1); before.. works now, thanks.
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