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The Storm Riders Base (changes plz)
Ok, the Strom Riders base is rely mest up! and heres the list!
1. the door to get in is coverd by a can thing which explodes and makes everyone slow.:asleep: 2. unlike the sweep fleets base you half to go arownd a block, then go down a lader to get to the base one teleporter, which takes alot of of time up when you could be killing people.^^ 3. the size of the base is rely big compaird to the sweep fleets base wich makes it harder to raid!x_x 4. and it seems like they have 50 difernt spawning points!:megaeek: what do you guys think? |
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Hooray! Yet another person who types like Touya!
However, on a serious note that would reflect my maturity very well, there is absolutely nothing wrong with the way the base is set up. While the Sweep Fleet base has 2 exits, the Storm Riders base has a "choke point", which makes for a very contested spot when either defending or attacking that base. People should not post here, because after 2 replies, it is pretty much done :P |
Waste of a thread.
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I think that Sweep_Fleet's base needs a few changes. It's too easy to lame, the ladders should be placed on 2 sides of the base so you can't base lame for 20+ minutes solo with a mortar and 1k ammo.
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Put spawn areas inside the main bases and disallow the opposite team to enter, problem solved.
But who wants to hear this idea? :rolleyes: (it would work and cut down on the base laming) |
Okay, those of you who know me (Timberland) know i love laming, and that i hate stupidity. Emily...we understand that you hate laming, BUT DEAL WITH IT!!
(on topic) the SR base does either need to be changed or something...move the barrels farther away from the door or SOMETHING. And the SF base is well...kinda DULL ya'know? I think its time for a map cycle...move EVERYTHING around and shake stuff up. THINK ABOUT IT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Taco! Taco! Taco! Taco! Taco! Taco! Taco! Taco! Taco! Taco! Taco! Taco! Taco! |
yeah exactly!
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And if Zone ever hires staff, and i'm in it either as a GP or a NAT, I'll eradicate laming altogether or jail people who lame. |
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Trials dont have jetpacks, therefore they dont get to experience the game properly.
I'm also raising this with Vulcan, i've talked to Stefan about it. |
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i know the definition of lame, the only way a gun would be really lame is one that is way overpowered and only a few people would get :). im just saying that the lamness of zone is a perspective, the things in zone people veiw as lame, if you know what i mean.
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i took pics :D *sighs* good times... |
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This guy reminds me of the colin fellow..
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Okay look.
See, when you kill someone on Zone, it's fun for you. I suck at CS:S whenever there is awpers around, period. So i'm mainly either sitting at the spectating screen staring at my 0.12 kpd ratio, and trying not to cry while some manly he-man comes along and plants a three inch bullet to my face. It isnt fun. When people run away with the jetpack, it's one of two reasons: 1. You didnt uberlame them fast enough. You lose. 2. They have fun. You lose. Sucks, doesnt it? |
Yep, i have loads of fun playing keep away.
I'm probably the only one that willingly gives my bounty if it's over 100, not to mention my skills aren't anything to brag about, so i resort to things that more than likely are considered lame such as leaving mines in many locations, shoot and run tactics, and just making you so mad that you don't see me blowing your limbs off with my gun. ^^ |
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but running away annoys me, teaming i find funny...XD...but i dont really care for that either random 1 hit/2 second deaths are hilarious to me, give or take lol |
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I got a bounty about 500 on my trial, and no it wasn't my HawkeyeJoe one, is was that other one... some of you know about it :O
But, back on topic, the entire Iricia map needs a switch around. |
i just got a 2.4k bounty lamed by tench :(
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Everyone gets lamed by Tench...
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Not me =D
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*Inhales* So this topic was about...?
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