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Particle effects
What is wrong with this?
NPC Code: |
Take what I say with a grain of sand, since I'm going by memory, BUT..
I think it's emitter.emit(). Also, I'm not sure if 'movement' is a variable used in emitters. |
I am not sure either, but I think emiter.emit() emits one particle (so it isn't needed here, especially with delaymin and delaymax set to those numbers).
I would first try giving the particles an image. Like: emitter.particle.image = "block.png"; |
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