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findareaplayers(x,y,w,h)?
I feel this would be quite useful in optimization of many NPCs (damage, checking the visible field on the playing screen for displaying stats of players, etc). A little bit more useful than findnearestplayers(x,y) I think.
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Hmm yea, still finding a lot of places this would help optimize a lot. Nick name system, movement system (especially), ratings system. If findareanpcs reduces lag to like 4% from 30%... I would think that findareaplayers would reduce lag from 4% to like <=1%
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you can use findnearestplayers(x,y)
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uhm cant u script this yourself?
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The actual programmed version of it probably wouldn't be any more efficient than a scripted version. Either way, it's only doing simple checks.
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