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-   -   What is the design rationale behind /sleep? (https://forums.graalonline.com/forums/showthread.php?t=64328)

Loriel 02-24-2006 06:06 PM

What is the design rationale behind /sleep?
 
The /sleep command seems way overpowered.

It provides means to heal to full health at no cost, obsoleting all kinds of items that might restore health, and the bomies' ability to consume bombs for health. Combined with pausing, it essentially guarantees that no one will die in pvp ever, making a playerkiller's job unecessaryily hard. It also makes the Bomy Moon quest ridiculously easy as you can just run through any single part of it and then try the next part with full health.

I do not see what kind of problem is fixed by the /sleep command, and why it was introduced. Someone enlighten me!

ApothiX 02-24-2006 06:22 PM

Quote:

Originally Posted by Loriel
the bomies' ability to consume bombs for health.

To my knowledge, bomies can't use the /sleep command to heal :frown:

Loriel 02-24-2006 06:33 PM

I guess then it just negates the bomies' ability to consume bombs for health to an actual disadvantage; see my other thread :(

GryffonDurime 02-24-2006 10:13 PM

Healing items are instant. Once pausing is fixed, items will be the only way to heal during a fight.

haunter 02-24-2006 10:16 PM

Quote:

Originally Posted by Loriel
It also makes the Bomy Moon quest ridiculously easy as you can just run through any single part of it and then try the next part with full health.

Until you get to the dragons... They're freaking hard to kill! D:

Shotoo2 02-24-2006 11:08 PM

Quote:

Originally Posted by haunter
They're freaking hard to kill! D:

Not when you've got Rabid by your side!

Androk2 02-25-2006 05:46 PM

Quote:

Originally Posted by haunter
Until you get to the dragons... They're freaking hard to kill! D:

I soloed em o.0

Draenin 02-25-2006 07:15 PM

SLEEP IS OVERPOWERED. :O

I understand the problem, but still... that sentence is too funny.


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