![]() |
changing player.z makes player.paused = false
I made a weapon script, "Hover Boots" on Classic. All it does is change the player.z value. However, when they're on, player.paused is always false. I've had this problem for a while, just thought that my movement system needed a little bit of debugging... but now that I've debugged it, I've tested it... and it's definitely setting player.paused to false.
|
Moving the player is automatically unpausing him/her
|
Quote:
|
| All times are GMT +2. The time now is 06:14 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.