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-   -   changing player.z makes player.paused = false (https://forums.graalonline.com/forums/showthread.php?t=64208)

jake13jake 02-19-2006 05:46 AM

changing player.z makes player.paused = false
 
I made a weapon script, "Hover Boots" on Classic. All it does is change the player.z value. However, when they're on, player.paused is always false. I've had this problem for a while, just thought that my movement system needed a little bit of debugging... but now that I've debugged it, I've tested it... and it's definitely setting player.paused to false.

Admins 03-05-2006 04:42 AM

Moving the player is automatically unpausing him/her

jake13jake 03-05-2006 09:14 PM

Quote:

Originally Posted by Stefan
Moving the player is automatically unpausing him/her

hmk (that makes sense)


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