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Team Control Bugs (Please Prioritize)
When using team control, I have discovered that there are a great deal of bugs. Most of them dealing with the ships themselves. Here is what I have goteen reports of from Cypher, Zero, and everyone who participated in todays events:
1. When spawning multiple boats for a singular team, if one of them gets destroyed, the entire team's name is wiped from the roster. 2. If a tc ship sails into the edge of a map, it sometimes jumps over into it and gets stuck. 3. Sometimes when a team control ship is turned, the player stays where he is while the pilot seat moves. (The player hovers over the water.) 4. The command :tc destroyboat destroys all boats, and wipes the team name from the roster. The ships need to be given identification when they are created so that they may be destroyed individually. (Instead of destroying all boats.) The commands :tc destroyallboats and :tc destroyboat # would be more efficient. 5. If you go below deck on a created boat, you get kicked from it. 6. Sometimes the cannons don't work on created boats. 7. Sometimes if you get kicked off the boat, you can't re-enter, even though you may be on the team for that fleet. If I find any more bugs with the ships, I will report them. The problem seems to stem a lot from the fact, as Zero noted, that the boats created through tc are largely different than the craftable ones now. The ships summoned right now would probably work a lot better if they were pulled directly from the shipyards and given a number like the rest of them and then warped to where tc is and renamed to the team names. (If they aren't already.) The format for the team roster with the addition of extra identification could go something like: Team 0(Smugglers)[2]: Player1, Player2, (ship####,ship####,ship####,ship####) The digits given would be matching the ones for the ship's deck map identification. This will allow for ships to be individually destroyed, which might eliminate the prospect of anything getting stuck where it shouldn't. The team should only dissapear from the roster after all ships for that team have been destroyed, so that all event ships may be tracked. Thanks for reading, and if you guys have any time to fix these problems, I'd appreciate it. |
Yea, Draenin tried to have an event with this earlier today. As he mentioned - if you turn the boat your player stays in the position he was in... but well - the boat turns. You have to press "A" to deactive it and then quickly run back to the pilots position.
Also, if you hope off the pilot position, and you're too close to the cannons... you can't use them. You have to run away from them and then back, this is very critical when you're trying to shoot another boat. Otherwise they seem to function as they should, besides being throw off if you try to go below deck... and sometimes not being able to get on x_x... |
Ships may not be used. I should remove them.
You can only control them with some "Staff" tag anyway. |
I tried forever to have them fix those bugs...ship battles were my favorite event to host xD
Bjorn, don't remove tc ships... it's useful and makes for very fun events! |
If you remove ships, it's just going to be names on a roster. Ships were put there for good reason. If you want good original events in the future, and not just raffles all the time, I'd suggest putting this in your to-do list rather than just copping out by deleting those functions. Half of the events on Event isle you keep closed, and EM's quite often have to spend more time than they should piecing together events. The event I was planning on doing this weekend will probably have to be pushed back because of the bugs, and doing it without the createboat functions would require me to carry around 750 boards to all kingdom isles. It would be more useful and efficient to make changes rather than to destroy yet another potentially good part of the game.
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Another thing: Once you're in a tc ship, you can't get out unless your ship is destroyed. This should be fixed so we can have events where people need to get off their ships to gather something, for example.
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Were the createboat commands removed? I am entering the correct command, but I keep getting notifications that I am using the wrong command.
Edit: The destroyboats command isn't working either. Bjorn, please don't just remove things instead of working on them. >:| |
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