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-   -   Mages / Spells (https://forums.graalonline.com/forums/showthread.php?t=64009)

ApothiX 02-09-2006 11:12 PM

Mages / Spells
 
Quote:

Originally Posted by Zezima_Power
I belive Fighting have the definate edge in Graal Kingdoms. Mages are
always Nerfed we stand no chance VS people 3+ Speed... So he are some
suggestions.. Improvable Wands Just like Preping a weapon but use
Scrolls such as Increase Cast rate, Increase Bullet Speed, Increase Fire Damage.

Spells that give us an edge in battle such as Teleport,Cloak,Illusion.... Also i
realized Mages have no acutal mage armour... We could use some of that
also...Faster Spells...Wands that alow u to cast a speical Spell only abled to
be casted with the wand Wielded.. These are some of my many ideas for
mages i feel that we stand no chances in wars,PK fests...

Kenshin Zakuto, Sacred Mage of the Zormite Army

He wanted me to post this for him because he does not know how to work the forums, or something along those lines :P

Anyways, I agree with some of these points such as wands being able to be prepped and given int+ or pow+ stats.

OasaTor_PK 02-09-2006 11:25 PM

True that. All though, the amusement of being a mage is far less more fun than being a warrior. Running around casting a spell is just like using an NPC on a classic server, people hate you, and suposibly you are called "a noob wit no skillz lelekeke"

There would need to be limitations, due to casting time is pretty much depending on nothing. It would need a lot of improvements before anything of this can be implemented.

Damix2 02-09-2006 11:30 PM

1 thing that needs to be done with is heavey rods, they give melee users an adavantage of using spells without leveling at all.

Lance suggested the recharge be nerfed a lot so people can not just spam 13 casts and kill anyone. 1-3 casts is much better before a minute recharge or so.

CidNight1142 02-10-2006 01:42 AM

One good point about the preppable wands is it would even mages in and fighters in another way. Fighters get the increased damage, str + bonuses, and dex + bonuses from their prepped weapons, a mage loses the ability to have those bonuses because they can't have a prepped weapon. So even if you could just prep your wand to be able to add int, cha, pow, str, and dex would atleast even the field a bit.

ApothiX 02-10-2006 03:23 PM

Quote:

Originally Posted by Damix2
1 thing that needs to be done with is heavey rods, they give melee users an adavantage of using spells without leveling at all.

I agree, heavy rods are way too overpowered.

Quote:

Originally Posted by Damix2
Lance suggested the recharge be nerfed a lot so people can not just spam 13 casts and kill anyone. 1-3 casts is much better before a minute recharge or so.

Wouldn't they function more like a normal rod if the recharge was like this?

Draenin 02-10-2006 03:30 PM

Just thought I'd mention that heavy rods are also usable in no-magic arenas, and it'd be nice if that bug in particular was fixed.

ApothiX 02-10-2006 03:32 PM

Quote:

Originally Posted by Draenin
Just thought I'd mention that heavy rods are also usable in no-magic arenas, and it'd be nice if that bug in particular was fixed.

As are magic scrolls and potions, I believe.


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