![]() |
new setshape mode suggestion
Well, setshape was obviously made with the intention of having different modes, but thus far it only has one. that would be mode 1: square.
I hereby suggest setshape(2,rx,ry) for ellipses. rx: the x-radius ry: the y-radius This came to me because my new damage system for classic will support radius-based damage. |
Another setshape idea!
setshape(3,{x1,x2},{y1,y2}); Really, all these setshapes would be useful! |
Quote:
|
Quote:
|
Quote:
Noww... aside from simply changing the shape of an NPC, this would be extremely useful for my damage system if: http://forums.graalonline.com/forums...ad.php?t=65028 was implemented, in which the coords/shape of an NPC would need to be declared immute somehow. Another possibility would be setting the NPC's shape to another image, rather than the NPC's own image determining its default shape. |
Why not ask for pre-set shapes in a script like this
NPC Code: Have the first number like a mode for the shape, like keydown(0) is up, keydown(1) is left etc. Have it like setshape3 mode,width,height,{set tile modes (blocking, non-blocking, hurting, etc)}; 1 - Square/Rectangle 2 - Circle 3 - Triangle 4 - Pentagon 5 - Hexagon 6 - Octagon etc etc |
| All times are GMT +2. The time now is 08:15 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.