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Short Circuit Thingy...
Ok, seeing as alot of people are annoyed constantly by people running away using Jetpack or vehicles. A bomb that would disable all bikes or Jetpacks or Speeders or Mech's for 5-10 seconds. Max limit would be 25 and they're ammo type so they would come back after you go to dropship. They're basically a tazebomb that doesn't do damage to people but stops all vehicles in a X by X radius.
What this idea needs... 1. Statistics 2. Weapon/Explosion GFX 3. Ammo GFX 4. Sound FX 5. Stefans approval 6. Name |
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eh...if its like tazebomb, why make a new tazebomb that does no damage? |
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Even I could probably make a simple edit of the Tazebomb image...
In fact, I will. And look at the many beautiful, erm. Actually, I thought of a good, science-fictiony name that i've heard, like 50 times in The Matrix. EMP Grenade. lol. But anyway, here is/are the "new" tazebomb images that i made with MICROSOFT PAINT (None of that fancy-schmancy Paint Shop-Pro crap.) Something wrong with the forums? I can't attach anything... EDIT: Nevermind. Here. EDIT2: Somehow, this post got sent twice... But oh well. Also, this reminded me of painting Easter Eggs when i was 5 xD |
ah i see i see, not bad but i still like my grapple idea ^^
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Ha. I expected a remark from haunter, either good or bad. At least he told me what was wrong :)
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Because some people on these forums don't think things through and don't tell why they don't like/have criticized something.
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I can extend this.
empulse Classes: sapper, lightinfantry, heavyinfantry, commando Effect: when thrown, disable any electrical object within the raidus of 7x7 tiles. any player units caught within the pulse and are using electronic (energy) weapons, they are unable to fire and lose 5 energy for every second within the field. lasts 15 seconds. sapperpulse Classes: sapper Effect: when thrown, creates a field of 4x4 tiles 4 tiles from the direction it was thrown. this pulse extends outwards at a rate of about a tile by tile each side until it's no larger than 7x7 tiles wide. any unit within the field loses 10 energy every second and suffers no regeneration for up to 20 seconds afterwards. has 3 ammo, field lasts 7 seconds. That good? |
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I like the red tazebombs, added a bit more color..
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About the idea... I like it. Myself I hate runners... These should be added to every class. |
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I created an up sprite, just for the model of the image. No light shading.
Here. |
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Ako's is good, mine is... substandard :P
I hope this gets added. EDIT: I spent some time, shaded, added a down, left, and right sprite. |
I like it. ^^
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Do you mean Ako's, or mine? I still think Ako's is better, i don't know how to make an animated GIF.
Also, if somebody could give me guidelines on making diagonal sprites, that'd be nice, because paint.NET won't allow you to rotate them without the images getting blurred badly. |
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http://img.photobucket.com/albums/v2...bladepart4.gif Notice that my rotations aren't perfect. They'll look a little messy, but if you want more accurate rotations, get the demo for the newest version of Paintshop Pro. When you wanna rotate, make sure that you have a limited pallet or it'll make it blur when you rotate. |
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Thanks for the info, i'm going to work on getting better at GFX'ing...
And you're rotations don't look bad at all, Ako. At least I think those are yours, i've never known you to be called Nythums -_- Edit: Tried rotating, didn't come out as well as I'd hoped, but oh well. |
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