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Clientside player-joined class
Alright, people keep telling me that clientside portions of player-joined classes work.
I can't get them to. Can anyone tell me what I'm doing wrong, or how to do it right? I've tried both 'function' and 'public function' Nothing is happening. PHP Code:
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-Tapsfoot.- I'm gonna bump, just incase people are only looking at the topic on top.. I need a kinda-quick answer.
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That code is in a weapon script and you call Clamp() from another npc or so ?
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That code is in a class.
The class is joined to the player by the Control-NPC. The weapon is trying to call 'player.Clamp()' |
I love you, Stefan :)
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Only weapons and npcs can have clientside code. |
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