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-   -   eh...weapon idea (https://forums.graalonline.com/forums/showthread.php?t=63557)

icemaster 01-19-2006 03:31 PM

eh...weapon idea
 
ya, i know this will have many flaws, but like ive stated, all ideas are good unless they're just different colors....so maybe my idea wont be good, but maybe someone will be like WAIT *makes it better*

all good ^^

right now its 8:26 in the mornin...soooo tired.....and in school......got nothin better to do so im postin this idea

how about a grapple cannon/launcher/gun w/e youd like to call it

it could do like roughly 25-27 damage and would bring back people right next to you, it would be good when its against those who run or jetpack (yes itd be able to hit jetpacks since all they're used for is running away which annoys me...and most likely everyone else, if not the majority) also, the not so low damage doesnt make it a bad weapon idea for fun rather than just bringing back, it doesnt really do tooooo much to lame with, by the time you kill a person your most likely about to encounter another, and im thinkin 25-30 energy use. this way you can use it 3-4 times and youd have to hit ALL to kill completely

if any of you guys like the idea, elaborate on it, maybe help deciding the speed or somethin

like i said its early and im tired so im not thinkin XD, plus in school so im def....not thinkin

if someone already posted this idea or something similar to it, sorry, but you people know me, if its not on the 1st page ill basically assume it doesnt exist yet lol

plus new comers can view this and help elaborate or something

so..........ya.....gunna post now......k.......^^

someonesomewhere 01-19-2006 04:57 PM

The idea isn't bad at all, but it does need work. One thing that I can't seem to understand is that if you use a jetpack and fly into a mortar while it's in the air, it will explode on the ground, but not on you.

But about the weapon. It should be one-heanded, for one thing, should do 15 damage, use less energy, and have a slow rate of fire. Since it's one-heanded, you can equip an apripper (Which brings me to the classes: Sapper, Light Infantry, and Defender, maybe) in tho other hand so you can attack your opponent after using it.

Maybe I went a little overboard with the suggestions... But what the heck, Touya told me to.

Huwajux 01-19-2006 06:34 PM

I think it should just grab people off of bikes when they try to run and bring people downwards when they try to jetpack away.

icemaster 01-19-2006 07:13 PM

Quote:

Originally Posted by someonesomewhere
Maybe I went a little overboard with the suggestions... But what the heck, Touya told me to.

^^ exactly wat i asked for lol

all good

Quote:

Originally Posted by Huwajux
I think it should just grab people off of bikes when they try to run and bring people downwards when they try to jetpack away.

true but then technically wouldnt that be a waste of a slot? just a weapon to pull people away, then itd be boring/not used in some worlds (example: deathmatch)

i hear wat your sayin, but im thinkin all worlds lol

i actually thought of somethin durin 2nd block when i zoned out

if anyone wants to make it futuristic, how about it does 15 damage, uses like 35 energy, but has an electric shock that, when hit, (idk the exact word) but like....well this way, right = left, left = right, up = down, down = up, messes up with your movements

if not i like what cor said with the 1 handed

throwin out things people, throw some also ^^

Zulu15 01-19-2006 10:16 PM

15 Damage, does not use energy, it uses Ammo, the weapon shoots out a metalic pod that opens into a grapple when it hits the enemy and pulls the oponent if hit via electric current, has a 25% chance to instead not open, do 8 damage and not pull at all.

Damage: 15 if it pulls, 8 if it dosen't
Speed: 16 tps
Variance: 7
Energy use: 10 if it pulls, 0 if it dosen't
Ammo: Grapple Pod (You'll have 75 and you can't buy any more from the shop to increase max)
Freeze: 3 seconds

MrsMastermind 01-19-2006 10:58 PM

I wouldn't use it, but I like the idea.

Akoalin 01-19-2006 11:20 PM

Quote:

Originally Posted by MrsMastermind
I wouldn't use it, but I like the idea.

I like it, but with a little concern that it might be abused a little like the ice cannon is... and.... if it does work well.. I'll be using a plasmasabre/grappling cannon combo. :)

MisterMastermind 01-20-2006 01:58 AM

This weapon gave me an idea =O

someonesomewhere 01-20-2006 05:43 AM

Mind elaborating on your... "idea"?
I was going to post something about plasma saber+this thing, but Ako got there first :)

Raeiphon 01-20-2006 01:39 PM

Heh, I can spiffy this up a little:

grappleshot:
Classes: all
Effect: When fired, automatically homes on the enemy closest to the mouse position, at a speed of 6 tps (tiles per second). When it hits the enemy, the enemy will either be:

Pulled off a speeder and sustain speed/5 damage
Stopped in place if using a jetpack
or pulled towards you if on normal melee ground.

The grapple is lodged in the ground from where you shot it, and has 30hp. If an enemy is held by jetpack while the grapple is killed, they lurch forward for up to 3 tiles quickly and sustain 10 damage from the whiplash.

On the grounds of slowing:

tranquilizer
Cost: 4000
Ammo: E-Dm1 Darts (3 per for 9 dollars)
Effects: Shoots like a normal gun, but the bullet travels at an extremely fast speed (20-30 tps depending). Hits elevated players (e.g, on a jetpack) and hits players on speeders. Tranquilizers can hone if the player presses D to shoot and the target player is within 7 tiles of the mouse location. If a player is hit by the tranquilizer, they slow to 30% of normal walkspeed for 3 seconds, then speed up to 70% of normal walkspeed. Any player using a jetpack and is hit by it, will lose energy up to 4x more than normal for 8 seconds. Any player hit while on a speeder, slows to a halt within 4 seconds and is immobilised for 3.

icemaster 01-20-2006 03:31 PM

Quote:

Originally Posted by Raeiphon
Heh, I can spiffy this up a little:

grappleshot:
Classes: all
Effect: When fired, automatically homes on the enemy closest to the mouse position, at a speed of 6 tps (tiles per second). When it hits the enemy, the enemy will either be:

Pulled off a speeder and sustain speed/5 damage
Stopped in place if using a jetpack
or pulled towards you if on normal melee ground.

The grapple is lodged in the ground from where you shot it, and has 30hp. If an enemy is held by jetpack while the grapple is killed, they lurch forward for up to 3 tiles quickly and sustain 10 damage from the whiplash.

On the grounds of slowing:

tranquilizer
Cost: 4000
Ammo: E-Dm1 Darts (3 per for 9 dollars)
Effects: Shoots like a normal gun, but the bullet travels at an extremely fast speed (20-30 tps depending). Hits elevated players (e.g, on a jetpack) and hits players on speeders. Tranquilizers can hone if the player presses D to shoot and the target player is within 7 tiles of the mouse location. If a player is hit by the tranquilizer, they slow to 30% of normal walkspeed for 3 seconds, then speed up to 70% of normal walkspeed. Any player using a jetpack and is hit by it, will lose energy up to 4x more than normal for 8 seconds. Any player hit while on a speeder, slows to a halt within 4 seconds and is immobilised for 3.

i do like the idea that you added on to the grappleshot (or w/e it would be called lol), but...how about normal damage just from impact?

and you gave it hp, how many can you hold at once then? any idea?

i like where your headin with it, but also remember...this isnt just for iricia so...it has to do some damage...example, deathmatch = no bikes or jetpacks = grappleshot is useless

tranq. = not too shabby :)

edit: me + 8 30 in the mornin + keyboardin class = lazy

so, im shortening my post a lot lol, but you get the idea :cool:

Huwajux 01-20-2006 06:35 PM

Quote:

Originally Posted by icemaster
i do like the idea that you added on to the grappleshot (or w/e it would be called lol), but...how about normal damage just from impact? and you gave it hp, how many can you hold at once then? any idea?
i like where your headin with it, but also remember...this isnt just for iricia so...it has to do some damage...example, deathmatch = no bikes or jetpacks = grappleshot is useless

Then useless it should be. Why would you want it to be functional on Deathmatch anyway?

icemaster 01-20-2006 11:40 PM

Quote:

Originally Posted by Huwajux
Then useless it should be. Why would you want it to be functional on Deathmatch anyway?

to add another weapon that couldbe used in the game, its kinda...garbage to just have a weapon used in 1 or 2 maps :S

look at the tazebombs, they were meant for wars and iricia, but people use them everywhere cause they do damage

hence im usin the same concept here (usage wise)

someonesomewhere 01-21-2006 12:21 AM

...
I might try my hand at making a sample image of it. Paint.net is awesome :)
And there should be a secondary fire (Different firing modes depending on if it is equipped to "S" or "D") so that you CAN use it on other maps.
Anyway, there needs to be something like this, people can just fly away after piping the crap out of a group of people. This will hurt Typhoon a lot xD

MisterMastermind 01-21-2006 01:23 AM

Quote:

Originally Posted by someonesomewhere
Anyway, there needs to be something like this, people can just fly away after piping the crap out of a group of people. This will hurt Typhoon a lot xD

Not as much as I will hurt you if you talk about me laming people! (What happens @ DM stays @ DM)

icemaster 01-21-2006 01:36 AM

Quote:

Originally Posted by someonesomewhere
...
I might try my hand at making a sample image of it. Paint.net is awesome :)
And there should be a secondary fire (Different firing modes depending on if it is equipped to "S" or "D") so that you CAN use it on other maps.
Anyway, there needs to be something like this, people can just fly away after piping the crap out of a group of people. This will hurt Typhoon a lot xD


finally, i said an idea and havent been scolded but people actually agree

back on topic, secondary fire...good call...how about...a slash or somethin?

personally, i think zone needs a weapon that messes with your movements

(i.e. right = left, left = right) however that could be considered/used for laming (what isnt these days though?)

maybe for a secondary fire....does like 10 damage, maybe takes up like 12 energy, and messes up the victims movements for like....2 seconds?

2nd thought: what about a grapple-slash? eh...you guys do details =]

3rd thought: what about....a grapple impact? (titled lol) like...you slam it into the ground and its like an attack thats shaped like a circle (like around you), looks like energy, idk how big you want it, maybe does like 25 damage, energy use of 30?

idk, throwin out random ideas, hopefully a good 1 will come of it, if not by me, by someone else

im more of an elemental/psi person...im not good with futuristic stuff so.....ya lol....

RebelArbiter 01-21-2006 02:03 AM

How would u wind it back up would it be auto-matic? Or would u have to press a button a certain amount of times?

Zulu15 01-21-2006 04:04 AM

How about if you make the secondary fire the wind up? It'd be fun to grab barrels and other npc's...

someonesomewhere 01-21-2006 08:02 AM

It seems I have struck a nerve.
*Writes Down: "Typhoon doesn't like it when people say he lames..."*
Anyway, I've been experimenting with paint.net. Maybe I'll try a crappy GFX of it soon.
EDIT; I only read Typhoon's post. Sorry.
Anyway, i think just a 5-shot reload system would work well for secondary fire, Bullets would do 10-15 damage, shoots 2 in a row? By the way, slow fire rate, bullets travel about medium speed.

Huwajux 01-21-2006 01:12 PM

Quote:

Originally Posted by icemaster
to add another weapon that couldbe used in the game, its kinda...garbage to just have a weapon used in 1 or 2 maps :S

So your basically saying add it, for the sake of adding it?

icemaster 01-21-2006 06:40 PM

Quote:

Originally Posted by Huwajux
So your basically saying add it, for the sake of adding it?

no lol, i dont know what your reading :S

im not saying add it....im saying if it were to be added it would have to be capable for being fun in all worlds

please read my posts more carefully...

Dante55555 01-26-2006 12:18 AM

Since wen did zone become "The world of crap guns no one wants" The games fine as it is gun wise if anything they need to start removing things over than adding em in.. Like they removed goonader from spar.. That was smart those things was iritating.. Back to the point.. wich i always forget...

icemaster 01-26-2006 12:31 AM

i dont see anyone saying this idea sucks ^_^

and....goonader should NEVER be removed....i love that thing :D

Dante55555 01-30-2006 01:21 AM

Pssh i agree its very crazy but also it ruined my SR so Im not happy with it xD


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