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Weapon Caching Bug
I just noticed this.
This doesn't seem to cause any problem in-game, but it might be an unnoticed issue. It seems that Graal saves weapon scripts as their base name, so if you have a weapon named "A/B" it gets saved as "B.code". So what happens if you have a weapon named "A/B", and a weapon named "B"? They both try to save to "B.code". Seems like an issue to me :) |
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