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Player clientside class functions
In working with Relic, I have encountered numerous programming problems that I do believe shouldn't have bothered me, but has!
For instance, player.func() defined in the ( serverside ) join command with a clientside segment doesn't work: Example: PHP Code:
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Unless, of course, in the testing of this, you updated the weapon, and thus, joined before it actually tested.
onCreated clientside is activated AS the weapon is updated. So is the serverside, thereby, in the debugging purpose, it still is a valid argument. |
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As I say... It doesn't work.
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They never did for me. :/
Or triggering the class, rather. |
I don't think this will work, only npcs have clientside scripts. But there is already something for this purpose, the weapons/GUI scripts.
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