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Setbackpal?
According to the wiki this has been removed.
This was an excellent feature. Is there any way of doing this in Graal4? :( Seteffect can't do what i'm trying to. |
I can't even begin to fathom why anyone would want to use setbackpal.
However, I believe it still works. I'm pretty sure saw it used on Delteria a month or two ago. You can probably obtain the same effect by using a showpoly to cover the whole level, put it on the bottom layer (0), and giving it a light effect. |
I think backpals were horrible. They were mostly just used to created 'darker' levels for people that didn't have light effects enabled. It was probably removed since the light effect thing isn't a problem in v4.
What do you need setbackpal for? |
I'm making a day/night script. I've made some pallettes that basically lower the saturation of the tileset progressivley. Then I can shade them however i want using seteffect.
How could I do that with showpoly? |
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But I can't lower the saturation of the tileset like that.
That will only let me do the same as seteffect() surley? |
I guess. I thought that's what a backpal was.. It just tinted the tileset. >_<
The difference between that and seteffect is that this only effects the tiles and it allows you to use a seteffect on top of it. |
but I can't use different base colours. e.g. I cant make the entire tileset greyscale. Only darker,lighter or another colour.
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Did you try using setbackpal?
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BACKPAL? you better hope Skyld doesn't see this, or he'll eat you for it!
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Don't worry, he's asleep. :]
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Yeah, it diddn't seem to work. Gives the following error in RC when saving the npc error: missing semicolon at line 3: setbackpal c100.png; Despite this being the script: //#CLIENTSIDE if(playerchats && strequals(/test,#c)) { setbackpal c100.png; } |
Well that just sucks. :(
You could use a new tileset image. |
Yeah, but my original plan was to have the saturation slowly coming back during dawn.
I had 20 different stages. I can't have 20 different tilesets, each one is a huge image. I'll have to have a day tileset and a night tileset but i wont be able to have a smooth transition :( |
I was kindof irritated with the deprecation because Classic used a lot of setbackpal in it's old levels. Fortunately, there are ways to get around it with seteffect and seteffect mode, but unfortunately it doesn't exclude any objects in the level.
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I didn't read the thread at all.
Though seeing "setbackpal" makes me gag. :) |
Ok let me put it this way, if you want to use setbackpal please save the world a whole lot of trouble and find a high... high building *shuts up before he starts spewing profanity*
Anyhow if you want... want to edit the basic colours of your tileset so badly simply recolour your tiles. Don't whine about download time or anything like that becuase you could just put your 100 (in each and every damn colour :P) or so effected/recoloured tilesets in a gupd (graal update packadge) and let people download them on login. Anyhow I can't see why in gods name someone would like to use such a horrid command such as setbackpal >.>. (You made me use the G word.. and I'm an athiest... damn you =o!) |
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Polygons can use alpha now.
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