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High Level Scrolls
Some people sell spell rolls that have a extreme high mental level, i think they give quite alot exp when you read them.
Spells should have a standart level and player created rolls should get that standart level too x-x... like that its just another way to level up |
Do you have any idea at all how long it would take you without being able to read higher-level scrolls to get to the mental level for any decent exp-giving alchemy recipes? Give me a break.
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This is not a bug, but an intended function. If you get to a high level, you get benefits, I see that as fair.
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Agreed. It's like saying that people able to bless to high levels is unfair if they have high wisdom.
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Is it fair to pay a 110 level person about 10k to get you to level 50 in a day though??
**From a level under level 10 |
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It does actually. I'm in level 9 mental and bought 60 scrolls from Fr0. I am still level 9 mental.
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High level players bless high.
High level players make kickin' scrolls. High level players EA high. High level players, generally, kick ass and take names. I'm noticing a pattern here. |
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Its not like at the beginning of the game we choose high or low. We do have to work for levels, and for our work we get benefits. |
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Well, they only cost that much because that's what people are charging for them. The scrolls themselves only cost the people making them from 2-8 plat really.
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The only problem is, that Mental EXP only messes you up some with flooding your character with mental exp, this means you still have to fight things with phy and magic attacks.
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That's true, but being able to add +'s to armor is based on your Base Level. So if they leveled to 107 Mental, and got to 110 base, they could make armor of +12.
Makes fighting physically much easier when nothing can hit you. |
If you want a good idea of just how many it takes, I bought about 500 scrolls from people altogether, and advanced only 3 levels.
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What should happen for scrols should be more like this...
Within 8 levels, normal exp (as is right now or partial exp) out of 8 level range, 1 exp and no more This would fix the problem AND give the added bonus of indirect teamwork. |
And your hp rizes. You dont have to forget that, too.
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That makes no sense, within 8 levels of what? This is not a bug, it is available for everyone who wants to work hard for a level. While some people level phys to get WC, I decided to level mental to be able to make scrolls. Yes you get high HP by getting to level 110, but what do you suggest? Only letting people level phys, magic or wisdom? |
Scrolls are the way they are for a reason. Try to level your mental to level 24 without them, and you'll see what I mean.
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I ID'd rex parts and short skull swords and dievel parts for hours upon hours while looking for treasure and gained a few thousand exp. You get a bit more for IDing stuff in bruts and immenses...but as Draenin said, its not practical.
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within 8 levels of the person that wrote the scroll (their mental level is the level of the scrolls spell)
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That would essentially leave no way whatsoever to effectively level past level...lets say...25. This those who are already high in mental level would have even more of a monopoly over high mental leveled abilities then they already do, since there would be pretty much no hope for anyone to ever reach that high. Obviously, once one reaches the level to make DoPV they could level, but the amount of time it would take everyone to get there would be ridiculous.
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Simply asking a high level friend to write you a bunch of scrolls isnt playing the game, it defeats the entire purpose to leveling. This isn't a Classic server you know.
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Hrm its okay, i thought about what you written about these roles, i think the price is ok for what they do.
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