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Angling
How would I rotate an NPC 180 degrees. I am too lazy to go into Paint Shop Pro and rotate it. I tried something like
if (created) {this.rotate=sin(1.07);} Then I got lost and didn't know where I should use the this.rotate that I defined =\ |
*bump*
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I cannot see effect ne more cuz of my voodoo3 card.
that is horrible. signed, Rogue Shadow -TT-*C* (TCN) note: I just borrowing this account =) he knows it. |
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I can't see anything other than seteffect either... I can't see the set effects You said that's all you can see. Man I don't have a sense of humor I guess. Signed, Rogue Shadow -TT-*C* (TCN) |
Perhaps stefan should make them MORE COMPATIBLE? Cuz my 3d card is **** roast towards light effects.
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*confused*
how does emulaters like zsnes show light effects in ROMs without 3d effects? they do lots o stuff in those little ROMs and you dun need 3d video card thingy |
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stop confusing me...those ROMs are old...and they still have more features then and more comptible then graal :D |
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If only graal could duplicate at least mode7 snes effects. things like that rotating field would even be good. come on starfox people. look at snes hardware then your computer what's the trouble? it should be easier outside an emulator.
Signed, Rogue Shadow -TT-*C* (TCN) |
Heh, I tried to redo Space Harrier in Graal. setzoomeffect doesn't like to be used that quickly.
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A Super NES was just completely made for one purpose and had a global scripting language for everything, plus they didn't have to worry about file size limitations etc., basically all consoles can make full use of their capabilities all the time due to the fact that all consoles are the same, and I know from experience that computers which can't normally handle something being partilly transparent will just make them full black if you're using an emulator.
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Spin
Do you mean spin? A NPC is dir = 0,1,2,3 sleep 0.5; then that again but if its the player i dont know so I had to make a gani from GraalShop
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that is object rotation....we are talking about img rotation...
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