| jake13jake |
12-31-2005 07:39 AM |
shoot function
Isn't it if you set power to 0 that the arrows from shoot should mimic classic arrows? However, there is quite the problem. They hit walls. I can't find any way to get around this. The closest thing I can get is setting the player's z and the projectile's z to 4, and that leads to an odd impact location. I've also seen a few problems with serverside/clientside continuity. The arrow could hit serverside, but the image keeps moving on clientside, though lacking damage. Any way to add better classic-type support?
Want to add, many players, and developers alike, of the server Classic, are very frustrated by this.
|