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Tileset problem.
Alrighty, how should I start this off. Okay, let me explain. I'm trying to upload a custom tileset to my server, I have set it to 256(8 bit) colour, I have saved it under .png. As far as coding goes, the level you enter, there is an NPC;
//#CLIENTSIDE if (created||playerenters) addtiledef2 anzell_tiles.png,#L,0,0; well, Apprently, it dislikes my tiles, because it wont show them when I uploaded them, and if they have a different name, such as a name of another server's tileset, then they show. I haven't a clue what's wrong. Please help. -Takezo |
Is this online or offline?
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Both, It seems to me, that if I used a different server's tileset, they show, so I erase them from my server, upload my tileset, no show. and the png is Indexed 8bit too. I just don't get it.
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Here's the tileset that I am apparently having issues with.
http://img509.imageshack.us/img509/4...eset3vs.th.png |
Make sure that you're saving your tileset as an 8-bit PNG without transparency.
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They are being saved at 8 bit and no transparencies.
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Umm pics1.png?O.o |
No, if you looked more carefully, on the far bottom right corner, I've made a few edits, in fact, I've been making a few since I posted that.
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It might be a problem with where you've saved the .png then... You should also be using {} brackets on your code, but that shouldn't be causing your problem.
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saved them in the tiles folder on my server, and in webgifs. O_o
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Maybe it's you code... I can't be certian though, it's been so long since I used any of this stuff D: NPC Code://#CLIENTSIDE That should work. 0.o; If you're changing the entire tileset you could just use addtiledef though. |
Well, this is odd, now, I get a totally black set. As if the tilesets were all coloured black. And if I do addtiledef, the screen goes all wigged out. Lots of colours.
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Add
NPC Code:removetiledefs; above the script. Also, instead of #L add the level name including the format. Example: Quote:
Edit: Try this, you're using addtiledef2 x_x NPC Code: |
Quote:
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You know...I feel really stupid right now, Thanks WanDaMan, It happens that my levels weren't saved in the same folder in offline mode. I have to test the other tilesets now.
Edit: They all work now, Thank everyone who tried helping! |
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