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Mining and Mining Carts.
Mining gives you small gold nuggets 70% of the time, it's tiring and I'm more then sick of getting small gold nuggets. I got 27 small gold nuggets out of 57 that I mined, that's not healthy at all.
Also, mining carts are still broken. And I would really like to see that fixed as soon as possible as I really used to enjoy mining with my cart. But I've wasted 3 mining carts as they simply dissapear when you put them down most of the time. |
Go to the stone mines, you cant get gold nuggets there.
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That's not a solution, what if I don't particulary want to mine stones at that moment?
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Which mine do you go to? Mineral or Stone?
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He said he's getting gold nuggets. |
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Bah, I just want to see cart mining fixed. Come on!
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I wish you could hop in the cart and coast along ):
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They're stuck on the wall or at the door, double click the enterence to the mine, and you'll open the mine cart.
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You used to be able to ride them over the track by pushing them, it needs to work like that again, no point using them otherwise.
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Stone mines are better becuase if you don't need the stone you can atleast sell them or give them to friends who are building houses. small gold nuggets are pretty useless after 10 hours of play.
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I get still many complaints from people that used the mine carts and they disappeared when users pushed them in the mine.
Please fix it! |
The mining card system makes no sense x-x
noone really uses becuse you can gain minerals much faster in the stonemine, where you can still use old method in deeper levels. The old stones should be removed and the gain of useable minerals in mining carts alot increased. |
Mine carts should be fixed now
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Also, it would be nice if the damage you did to a rock was equal or a ratio according to the damage your character deals.
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I'm assuming you're referring to the trade house. Alright let me rephrase, I doubt the "rich" would go into the mines and get back to the grind, but what this might do is pour more diamonds into the hands of the middle class. I am a member of the middle class, so I mean technically I should be in favor of this. I don't know, won't this just cause inflation? If every 500 hour person suddenly has the diamonds to be buying 1 RoW shields an stuff, all of those items will "magically" become 2 RoW's.
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When alchemy came out, the price of alchemy items deflated tremendously. Believe it or not, alchemy items used to not be as common as they are now, mainly because not a lot of people knew how to make them or had the patience to. So, in the past, they were expensive. Alchemy came out, those items were easier to make, and the price of individual diamonds rose up 200 plat. If damage could be channeled through mining methods, the prices of diamonds would deflate, since they'd be easier to get. If people decide to be crafty and double their prices, they're also putting themselves at risk of losing out on the deal. GK has a pretty standard pricing scheme laid out nowadays, with price fluctuation only occuring if more of one item gets spawned. The only thing people use diamonds for now anyway is prepping, for the most part, and to trade for other items. And you can only prep based upon your phys level. It would make prepping a little easier, no doubt, as well.
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