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Some ideas
So I told Touya some idea I had and told him to post them for me, and he didint, so I need to write this. By the way, this is the second time I write it, the first time it got deleted so im pretty mad right now since it took me around 20 minutes last time.
Laser Isint it about time Zone got a laser weapon? Sure, the Pulsars are nice but they dont quite feel like lasers. Weapon information: The Laser weapon would be bought(Because its a fun weapon) or made given to some classes (Trials want to have fun too!). The Laser would be the speed of light(instantaneous to our perseption). You can hold down the laser, and you can move at normal speed while shooting it, the laser would have a start up time before shooting(Half a second I think is fine) but you can move while charging, I think a little electric sound to tell you if its charging would be nice. The damage the laser does would be 1 damage every 0.1 seconds, maybe more, and it would waste 5 energy per second. Portable Rocket Launcher Tired of having to get on a base to shoot your rockets? Well now you can shoot them anywhere!(with less efficiency of course) Weapon information: The weapon would Not home and would have a rather large variance, im thinking the same the G18, maybe a little more, the range would be very long, further than any current gun, the damage would be around 30-40, and it would create an explosion as big as a grenade that does 20-30 damage but would not deal damage to the person who got hit by the rocket, the rocket would travel at 22 tps and would not need to accelerate to deal damage like the normal Rocket Launcher, its freeze time would be 2 seconds, now this is where im a little unsure; should the weapon use the same rockets as the other one?(18$ ea) Or should it use the 30mm Grenades?(The ones used by the Mortar), I personaly want more boom in my Zone so I vote for it being a class weapon and it using 30mm Grenades. Small Mortar Want to use grenades but are afraid that it wont hit for ****? I am. Weapon Information: The Portable Mortar would be a Class weapon, it would use the 30mm Grenades for amo or maybe you have to use grenades bought at the store(this lets you kind of customize it and make it more fun), perhaps a combination of both?more on that later... The weapon would shoot out grenades that do 15 damage, this is because its explosions would be larger than a grenade, though smaller than a regular mortar, the grenades would travel at a slightly accelerated rate than normal ones and they would have a longer reach, around a pistols range, variance would be the same as the ApPircers and the freeze time would be one second, now here comes the fun, when you press D you start a more accurate mode, you cant move while like this but you use your mouse to aim instead of shooting, the grenades would be shot up high so they dont colide with anything until they hit the targeted spot. Okay, now back to its amunition, how about if you can do both? When you equip it its a normal two-handed weapon that uses 30mm grenades for amunition but you can select to use a spesific type of grenade by asigning them to the D button, so you can hook up your mortar with Pipe Bombs or Gas Grenades. Thank you for your time, I hope you liked the idea, any suggestions to improve upon these weapons would be greatly apreciated, any art *cough*Sayian*cough* would make me a very happy person, if you didint like the weapons please write constructive reviews on them, stating why you dont think its a good idea. |
hey, i mentioned it XD
i just you know...4got everything |
Aparently nobody cares for them, oh well
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hmmm some sound good, but others don't :(
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Care to specify?
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Your small mortar sounds like my RPG launcher idea.
I liked the RPGs better. |
Small rocket seems like fun. Laser seems a little over powered. All in all it's a good idea. Mortar might be press and hold shift and s to cycle through bombs that would be equippable to small mortar.
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I dont really see how it can cause laming, care to explain? Perhaps im just a bit dumb ^_^;;
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Re-read, I mentioned that it does NOT home.
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i only read the titles and a few posts here
i like the rocket launcher and laser ideas, it would be fun to c those =] small mortar...*2 lazy to read right now* idk wat its about but the other 2 ((Y^) =] |
Oh yeah, great, anyway, due to suggestions the laser charge time is 1.5 seconds now, and MisterMastermind, if you hold down shift to cycle thru them then you cant strafe >.<
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Cause 30-40 is to much. |
I think that damage is fine since its a two second freeze time, it costs 18$ a shot(Unless it'll use the 30mm grenades) and its variance is pretty big
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Its a -Small- Mortar, one you can hold as a riffle, like the machine in the army games that have the integrated grenade launcher? yeah, those.
And about the damage, when I say 30-40 I meant something bettween that, a preset damage. |
If u ask me it still sounds lame laser might be kool though
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i actually like them all...lol, good stuff
edit: for the small mortar...talk about the speed please, if you did my bad i might have missed it :S but...if its like...ice cannon speed...then 40-60 i would say...cause that is EXTREMELY easy to dodge with any class...i dont care who you are...its that easy lol...hence you need 2 people for ice cannon...1 too shoot...other to attack... but yeah, how would you do the speed? |
I was thinking grenade speed, wich is about 13 tps? maybe a bit faster(makes sense since you're shooting it instead of throwing it)
And the Mortar only does 15 damage, its the Small Rocket launcher that does 30-40, and its speed is 22 tps(I dont think theres anything as fast as it yet, the crosbow is 18 tps, maybe I exagerated a little on the speed ^_^;;) |
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Both brothers agree, I must be on the right track.
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Could you be more spesific on why it would be lame? Is it the damage? The range?
BTW, these arent the official names, just the test names, small mortar and portable rocket launcher sound a bit lame. =P |
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lames: rocket = hmm...they dont seem lame yet the home (could be 1 persons view) and is hard to get on the offensive on them ----------defense side - you need a base to use them ice cannon freezes yet is hard to hit someone with appirces/appripper can do a maximum of HALF of trials hp, and 2 full shots and a half kills a p2p...yet...you can dodge them from a small distance redrifle and bluerifle, if you strafe with them they are considered lame...yet they suck without strafing...unless you actually practice with them like that (its kinda fun lol) those are just a few examples...basically...everything is lame in 1 way shapr or form...someone once called knives lame...i saw it with my own eyes -_- |
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Gladly. Lets say I run up to someone wielding my small mortar. I fire it at point blank range, I do something like 60 damage. I fire it again. Boom, dead. Thats why mortars and running just dont work out. Also, if you fire this, you should be frozen for three seconds. EDIT FOR ZULU15:Hm. Well, this still sounds like my RPG launcher. And don't we already have something that does 15 damage and travels over distances? Yes, its called a grenade. |
No you're getting them confused, the mortar only does 15 damage if you dont equip any grenade to it, the rocket launcher does 30-40 damage, the freeze time should be increased from two seconds to three? and increase the mortar freeze from one second to two?
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Garbage. Complete and total Garbage. Every weapon is not lame because everyone is entitled to use it; every weapon is not lame because every weapon (Or person) has an exploitable weakness, obvious or not. Chainguns take a second to fire up, and if you stop, you must start again. Lr pulsars have wide gaps in between shots, making it possible to run between them. The list goes on.
And to eleborate on the actual topic, names can be decided later, but shot delays do need to be added (HINT: EXPLOITABLE WEAKNESS). But not too long, or it will be useless. Note that I posted without flaming. I hope. |
The weapon delays are the freeze times, just as you said I tried to make them fair but keeping them as low as possible, too much freeze makes them useless, too little freeze makes them "lame".
Anyway, the weapon stats as they stand are as follows: Laser Damage: 1 Freeze: None Charge time: 1.5 seconds Energy/Amo used: 5 Energy per second Variance: 0 Speed: Infinite tps Range: Short(By this I mean a Blueriffle's range, wich is slightly shorter than a pistol's) Portable Rocket Launcher: Damage: 40 Splash damage: 25 Freeze: 2 seconds Energy/Ammo used: 0 Energy, Nobody has commented on wether it should use 30mm grenades or Rockets bought at the store so its using 30mm Grenades for now. Variance: 28 Speed: 22 tps Range: Long(Longer than a Riffle) Small Mortar: Damage: 5 Splash damage: 20 Freeze: 1 second Energy/Ammo used: 0 Energy, 30mm Grenades, Grenades bought at the store can be equiped to it. Variance: 22 Speed: 16 tps Range: Medium(Same as pistol's) Follow his example and try not to flame, if you want to flame, do it in white! |
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to zulu: not too shabby but i think the small mortar should do a little more...like 7-8...^^ |
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