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toall manipulation
Is there any way to manipulate toalls?
I'm mainly looking for something to check if there are toalls waiting and then something to read the toalls.. |
You could rescript the system entirely so it doesn't use the real toall system.
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Yeah, but it'd be more convenient to be able to use the system already in the game. x-x
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Doesn't the scripted RC have a toall button? If it does, you should take a look at what's in there and it might help you.
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