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player.x/y in |min,max|
The condition 'player.x/y in |min,max|' always returns false, no matter what the values are. I have to use <= and >= if I want to check if the player's x or y is in a range. I don't know if this is intended, but this problem has been around for a long time.
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It seems to be working fine for me:
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Works for me too.
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What about serverside?
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In new scripting engine you cannot do
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Er.. Yeah, I mean't x or y, not x,y. :p
That's really strange.. It won't work for me, serverside or clientside. |
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