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REQUEST: Gmap Loading Method
I think it would be better to load GMaps at the player level, and then instead of a 9x9 square around the central level based on the player, a 9x9 square around the central level based on the setfocus coordinates. I have a camera script mode that I'm in need of fixing that screws up my automapping when I walk onto the gmap because it goes to the top left corner, but it would also be good for big events and such that take place on a map larger than 3x3. Maybe even binocular scripts, you know?
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You can add the LOADFULLMAP line into your GMap file to load the entire map at once, but keep in mind that this isn't done by default for optimization.
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I think this is about clientside things, so LOADFULLMAP will not change anything.
I guess the best solution would be to make the player ani invisible or so, and move the player, the only problem is the player nick I guess. |
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