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Resolved: GUIContainer artifacts
2 Attachment(s)
Bug regarding (quote from Stefan's release announcement):
Quote:
Another bug. When you close something in the 'GUIContainer' by pushing the 'X' to close it (making visible=false), it doesn't really go away. (If you are using the level editor, you can push F4 to make it disappear completely, but this bug can be a prob for other GUI scripts looking to use something like the level editor's 'GUIContainer'). (See attached pic #2). For the first, I suggest maybe not allowing controls to be moved out of the 'container'. For the second, it would probably be good to have some kind of onClosed() event for GUI Windows that could be used to trigger the full closing of the 'GUI Container'. |
That bug is because the game is not clearing the area where the game would normally be drawn.
Temporary solution: Make the window there unmovable, as you said. You can already do that via script. |
Quote:
Just pointing out the drawing error. |
It's not a bug, if you resize the graal control you are responsible to put something in the now free place.
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