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-   -   map pic (https://forums.graalonline.com/forums/showthread.php?t=62061)

Zergling 11-03-2005 06:32 AM

map pic
 
http://www.toolkitzone.com/stuff/fil...cherousmap.png
Well how does it look?

napo_p2p 11-03-2005 06:35 AM

The idea behind it isn't all that bad (it looks like you tried to have some kind of river).

Other than that, it's horrible.

Mykel 11-03-2005 06:38 AM

Quote:

Originally Posted by napo_p2p
The idea behind it isn't all that bad (it looks like you tried to have some kind of river).

Other than that, it's horrible.

Agreed.

Zergling 11-03-2005 07:28 AM

Quote:

Originally Posted by Zergling

Okay the rivers a almost dry river i'm goin to work on that later. But i need to do the mountains first i think...

Infernix 11-03-2005 08:04 AM

Quote:

Originally Posted by Zergling
Okay the rivers a almost dry river i'm goin to work on that later. But i need to do the mountains first i think...

OMFG CAN YOU JUST...WOW...WTF..... "Okay the rivers a almost dry river"....omfg man no one cares about the river O_O. Maps..Levels as a whole are a part of game development is this graal world k. You want your stuff to look good while having a good theme of some sort....Just wtf...Ive seen you post stuff and say stuff like that before. Im just wondering O_o How Old are you and are you in touch with the graal reality?

This stuff isnt suppose to be simple bud, learn to basics of what your doing before you try stuff.

Mykel 11-03-2005 08:14 AM

Quote:

Originally Posted by Infernix
OMFG CAN YOU JUST...WOW...WTF..... "Okay the rivers a almost dry river"....omfg man no one cares about the river O_O. Maps..Levels as a whole are a part of game development is this graal world k. You want your stuff to look good while having a good theme of some sort....Just wtf...Ive seen you post stuff and say stuff like that before. Im just wondering O_o How Old are you and are you in touch with the graal reality?

This stuff isnt suppose to be simple bud, learn to basics of what your doing before you try stuff.

Go away.

Zergling 11-03-2005 08:15 AM

I learn realy fast and yes it is simple...

Mykel 11-03-2005 08:19 AM

Quote:

Originally Posted by Zergling
I learn realy fast and yes it is simple...

I apologize for defending you.

Kittah 11-03-2005 10:47 AM

Quote:

Originally Posted by Mykel
I apologize for defending you.

Owned.

Seriously, they're right - it may be simple to do, but so is driving a car. Put your foot down and go... right until you crash into a wall. Same with Graal - you can make levels that look horrible and its easy, but to make proper levels its a whole lot harder.

Darlene159 11-03-2005 03:22 PM

Quote:

Originally Posted by Infernix
OMFG CAN YOU JUST...WOW...WTF..... "Okay the rivers a almost dry river"....omfg man no one cares about the river O_O. Maps..Levels as a whole are a part of game development is this graal world k. You want your stuff to look good while having a good theme of some sort....Just wtf...Ive seen you post stuff and say stuff like that before. Im just wondering O_o How Old are you and are you in touch with the graal reality?

This stuff isnt suppose to be simple bud, learn to basics of what your doing before you try stuff.

And you knew how to make great levels when you first started, right?
Chill out...
Quote:

Originally Posted by Zergling
Well how does it look?

There are alot of straight lines, try to make more curves...there are quite a few tutorials on the forums for different things, just do a search. They should help you alot.

Leveling to make levels like what is on Graal today is much harder than you think, but all it takes is alot of practice, and you can become really good.
Experiment with different tiles together, look at tutorials, practice alot, and you will be fine :)

haunter 11-03-2005 04:28 PM

Start smaller... Try working one level at a time.

Infernix 11-03-2005 04:33 PM

No Moonie, I knew that I sucked but I knew enough to get better by not making a map =/ and where I should start. For example babies crawl before they walk yet this guy is trying to go straight into a full sprint.

I think he has done stuff like this in other sections of the fourm.

Zergling 11-03-2005 04:48 PM

I've worked with an offline game editor(RpgToolkit) for like 2 years now and almost mastered it and also got sick of it. So i kinda know what i'm doing. I know the varible stuff and that...
I'd say toolkit is way harder than the graal editor too use..
Edit: yay the mountains!

Silent 11-03-2005 06:09 PM

Quote:

Originally Posted by Zergling
I've worked with an offline game editor(RpgToolkit) for like 2 years now and almost mastered it and also got sick of it. So i kinda know what i'm doing. I know the varible stuff and that...
I'd say toolkit is way harder than the graal editor too use..

Graal levels have nothing to do with "varible stuff" or experience with tools prefixed with "RPG". They have everything to do with style, presentation, and leet factor.

I agree with haunter, take it one level at a time

WanDaMan 11-03-2005 07:05 PM

I first started making levels on a map, I started it off blank with my brother. This was our finished result:

http://forums.graalonline.com/forums...chmentid=20838

I found it easier to work with a map than actually doing an individual level.

Goodluck, I like your map designs :)

Codein 11-03-2005 07:12 PM

Well, I would say it'd be better to start off with a big scale map. It's experiencing him in Map Work and Level Work.

Have a look at other people's styles, which are accepted, and then see WHY they are accepted and you're are not.

excaliber7388 11-03-2005 07:35 PM

Quote:

Originally Posted by Infernix
OMFG CAN YOU JUST...WOW...WTF..... "Okay the rivers a almost dry river"....omfg man no one cares about the river O_O. Maps..Levels as a whole are a part of game development is this graal world k. You want your stuff to look good while having a good theme of some sort....Just wtf...Ive seen you post stuff and say stuff like that before. Im just wondering O_o How Old are you and are you in touch with the graal reality?

This stuff isnt suppose to be simple bud, learn to basics of what your doing before you try stuff.

Take a chill pill man, he's learning.
Anyway, could use quite a bit of work, but keep trying :)

Darlene159 11-03-2005 08:10 PM

Quote:

Originally Posted by Infernix
No Moonie, I knew that I sucked but I knew enough to get better by not making a map =/ and where I should start. For example babies crawl before they walk yet this guy is trying to go straight into a full sprint.

I think he has done stuff like this in other sections of the fourm.

I think making a map with the levels makes things easier. You can see progress as a whole, the levels are linked, making it easier to edit and get things straight, and you can click on the map to go to other levels...you cannot do all that if you don't have a map. He can always go back and edit the levels when he gets better. Nothing wrong with that..

Codein 11-03-2005 08:47 PM

Or he can look back on the them, and say "Screw that".
Only kidding.
I agree, refurbishing old projects, with new skill is always a good thing. If you can take something from an E grade to a B grade, then that'd be awesome.

Infernix 11-04-2005 07:07 AM

Editing levels and making them look good is hard FYI. Usually better to just remake the entire thing instead of editing.

WanDaMan 11-04-2005 01:35 PM

Everyone is different, above Inferno says he prefers to make new levels than editing old ones. I prefer to edit older levels that make new ones.

Yen 11-07-2005 01:27 AM

I'm not much of a levels person, but..
Wow.
Just wow.

I can understand making kinda-crappy levels when you first start out, but these levels are just appauling. You can log on any one of the classic servers, walk around for a while, and get an idea of what a good level looks like.
You can then try to imitate what you see. In the end, you'll atleast have a semi-good level.

But these levels.. Just wow.
Anyone making levels should have seen enough to know better.


Constructive criticism: Don't use the spray tool in the image you're generating into a map. It makes your levels ugly(er).


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