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loading precedence options
it would be really useful to have loading precedence options that you could set in server options for when a user first logs on.
levels/npcs,default,weapons,players,player does anyone else think so? |
Could you elaborate a bit more?
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load level NPCs before player is loaded into level:
player doesn't lag through setshape NPCs |
I don't think it has to be a server option. It is a good idea though to have all those things load before the player is loaded into the level.
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maybe it could be that the player stops existing until all NPCs exist, and then once the player exists, the event handlers can start being called. Hopefully not stacked though, and the scripts ignore all other players for the client as well, might be difficult to say this though, considering some other player in some far away level might want to summon that player. I still think there would be more upsides than downsides in whatever it would cause though, which one compromises security less? That is the question.
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