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Map, arg!
Okay, I know how to make the map image, however, it doesn't show all the levels on the map, only parts, why? How can I make it so it takes more of the levels for the map? And where does the txt file come from, and can I use the same txt file for the mini map?
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When generating maps I always used the level generator to generate the levels, because it would spit out a .gmap file, which is basically used as a map now. It contains all of the information (level names and orders) needed for a map to work properly.
You didn't do this, and you're not going to be able to do what you want unless you go through and list all of your levels in the right order manually. Or, you will have to generate a blank map, and put all of hte levels on there. This is what happens when you do not keep up with technology. :) |
But when I hit M it does generate most of the map, why some of it and not all, I mean I'm sure there's some way, right?
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when i generate my map image it just goes all black :O!
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I've been testing stuff...is it alright to just use a pic, and then the txt file, as opposed to a gmap?
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Except I find Gmap making hard and annoying. They're flaky and they never work for me =(
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and in the serveroptions do you just write mapname.gmap instead of txtfile,imgname. x_X and the M button is still not generating the full map, even though all the levels are connected the same way (kinda, some are not fully across the level) also can I use the same txt file for mini maps?
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What were you doing wrong (as opposed to the right way), maybe it'll help me out
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Loadfullmap
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wha? |
Like this
GRMAP001 WIDTH 2 HEIGHT 2 GENERATED test_01.nw LEVELNAMES "test_01.nw","test_02.nw" "test_03.nw","test_04.nw" LEVELNAMESEND MINIMAPIMG test.png LOADFULLMAP put that at the bottom |
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how can I make it a gmap file, if i made every level by hand?
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I could be mistaken though. |
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Luda gave you the solution to get it to work, my tutorial will show you how to organize your level names if you made them by hand. And a .gmap file is a .txt file just renamed. |
do you have to put the names of the levels in the general shape of the map, and this doesn't solve my problem really, when I press M in offline mode, it doesn't use all of the files in the txt file.
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I think this is right it worked for me
// NPC made by Luda if (created) { loadmap test.gmap; setlevel2 test_01.nw,30,30; } try putting that in a level and then click test button then press f4 again and press M |
Luda is correct minus the .gmap extension for loadmap.
Just re-read this posts and follow his or other instructions one by one. Start from scratch, it'll be easier in your case I guess. |
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