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-   -   Linux Wine: GRAALEDITOR.EXE (https://forums.graalonline.com/forums/showthread.php?t=61788)

pacMASTA 10-17-2005 10:21 PM

Linux Wine: GRAALEDITOR.EXE
 
1 Attachment(s)
Well after playing with dlls, wine regedit, and wine config. I finally got it working it actully works quite nicely sometimes you'll get an error scrolling on the level but everything else is really just minor like you can't see the selected tab's except the main tiles one.

Update: to use the GraalEditor.exe, you will need a working installation of the Windows Graal, download the editor from the serverlist screen (Start -> Install Packages), and then use wine to start GraalEditor.exe. We might also make the editor downloadable directly to the Linux Graal installation (~/.graal/graal4) in the future.

Nitro2030ce 10-18-2005 12:56 AM

Nice work! And Diablo II: LoD rocks :D
Seeya in 8 hours :frown:

AgretTehLeet 10-20-2005 11:07 AM

Can you edit NPCs? I only see "Select Tile" in your screenshot.

Also, what bugs have you come accross while using this?

and re: classics having 1 post every 8 hours, that is the same as like 1-2 posts a day, you probarbly wont be awake to use the third one.

pacMASTA 10-23-2005 01:13 AM

Quote:

Originally Posted by AgretTehLeet
Can you edit NPCs? I only see "Select Tile" in your screenshot.

Also, what bugs have you come accross while using this?

and re: classics having 1 post every 8 hours, that is the same as like 1-2 posts a day, you probarbly wont be awake to use the third one.

You can you can only view the one your currently using its slightly pestering not a huge problem though you tend to memorise it after a while, one bug i found is for ATI cards, if you type on the flag editor it will crash and text will overlap the next time you open your flag editor, other then that it works great. Also you can't see any of the premade NPCs, and you have to know were the make NPC is.

haunter 10-23-2005 01:54 AM

Stickied until the official Linux level editor is released.

D4rKv310c1ty 01-27-2006 08:34 PM

always wanted to get linux but I know if I partion my hdd, windows will just go over the limit and leave no space for linux :P

excaliber7388 05-14-2006 09:24 PM

When I get my own computer, I will have both linux and windows on it (if you do this, make sure to put windows in first, then linux, as windows will delete other files....ah the monopolistic views of Microsoft).
Anyone else use this setup?

Skyld 05-14-2006 09:59 PM

Quote:

Originally Posted by excaliber7388
(if you do this, make sure to put windows in first, then linux, as windows will delete other files....ah the monopolistic views of Microsoft)

No, it won't. Windows will not touch any other partitions than the one you are setting up on.

Zero Hour 05-14-2006 10:09 PM

Quote:

Originally Posted by Skyld
No, it won't. Windows will not touch any other partitions than the one you are setting up on.

DNT U B STEWPID.

M$ IS LIEK EVAL AND WIL STEEL UR BOOT INFORMASHON 4 THERE OWNE.

gsh ur dum

excaliber7388 05-14-2006 10:21 PM

http://www.linux.org/info/faq1.html#faq.q9
Quote:

Installing Windows, however, will destroy the information left by bootloaders and so should never be installed second. Due to Microsoft's monopoly on operating systems, most computers have Windows on them before anyone contemplates installing Linux, so you may have to repartition your hard disk - that is, divide what may be a hard disk with only one large partition (known as C: in the Windows world) into two or more different partitions so that Linux can be installed and kept separate from Windows.

Skyld 05-14-2006 11:04 PM

Quote:

Originally Posted by excaliber7388

Bootloader != Files.

You can easily rewrite the boot record to allow booting linux.

VulcanP2P 05-14-2006 11:15 PM

I always have my computer boot Linux and Windows. I've installed it both ways without it "deleting other files". You just need to know what you're doing and install it on the right partition.

excaliber7388 05-14-2006 11:19 PM

Quote:

Originally Posted by Skyld
Bootloader != Files.

You can easily rewrite the boot record to allow booting linux.

Ah, thanks.
Personally, it's a lot more work to put linux on your computer x_X
Still going to do it, but only after a lot of research, and very carefully XD

Skyld 05-15-2006 07:24 PM

Quote:

Originally Posted by excaliber7388
Ah, thanks.
Personally, it's a lot more work to put linux on your computer x_X
Still going to do it, but only after a lot of research, and very carefully XD

If you write yourself a boot floppy when you install your Linux distribution, then if Windows overwrites the boot record, then you could boot using that floppy to open your Linux setup and then rewrite the boot loader.

If you're using the LILO bootloader, then you should just be able to rewrite it using the 'lilo' command.

KuJi 05-15-2006 09:38 PM

Fav Distributions of Linux?

Grappler 07-12-2006 08:37 PM

The link is dead.

xXziroXx 08-17-2007 05:54 AM

Quote:

Originally Posted by Grappler (Post 1198560)
The link is dead.

It still is. Beats my mind why a thread is stickied when the urls in it doesn't work anymore. Any mod care to explain that?

Also, last time I checked, you dont have to do any of the stuff mentioned in the newer versions of wine. Just install wine, then install Graal > GraalEditor on wine, and just run it. As easy as that.

MysticalDragon 08-17-2007 06:23 PM

if you're going to use linux then dont you most likely have windows installed too? who DOESNT have windows now adays? http://graalonline.biz/images/smilies/pluffy.gif

Admins 09-29-2007 02:50 PM

I have updated the original post. For me there are far too many problems though, will need to finish the online level editor sometime soon.

Crow 09-29-2007 03:00 PM

Stefan, its nice that you care, but it would be better to keep such things out of the Graal client I think. I just dont like using the Graal client to do everything :/

D4rKv310c1ty 09-29-2007 03:33 PM

Quote:

Originally Posted by Crow (Post 1350074)
Stefan, its nice that you care, but it would be better to keep such things out of the Graal client I think. I just dont like using the Graal client to do everything :/

Same in a way.

Skyld 09-29-2007 03:35 PM

I do not see the problem with the online tools. :|

It makes the entire process of updating levels easier (as opposed to having to download/upload your level each time), and it is much more productive in terms of supporting all three platforms (Mac, Windows, Linux) at the same time.

It also saves you having to download external editors or programs, and means that updates to the online editor are much easier to distribute and they would be come effective every time you log on.

Crono 09-29-2007 03:45 PM

Quote:

Originally Posted by Skyld (Post 1350078)
I do not see the problem with the online tools. :|

Too centralized. And is the online level editor just that? Used to EDIT levels, or create them from scratch too?

Quote:

It makes the entire process of updating levels easier (as opposed to having to download/upload your level each time), and it is much more productive in terms of supporting all three platforms (Mac, Windows, Linux) at the same time.
Seems like it's taking the whole "hay its ur level" feeling away.

Crow 09-29-2007 05:11 PM

Of course it helps the Linux and Mac users, but there should still be an extra executable for Windows.

Admins 09-29-2007 09:47 PM

Well it depends on how it is done I guess. If you have the same functionality and you have tools for generating new maps (specify map size, automatically generate and update the server options) then it could be much easier to use. In Graal3D there is an online editor and something like that would be fun for Graal2D too, it's much more fun to update things in real-time rather than starting another application and needing to download or upload or configure things again.

Crono 10-01-2007 05:17 PM

Quote:

Originally Posted by Stefan (Post 1350112)
Well it depends on how it is done I guess. If you have the same functionality and you have tools for generating new maps (specify map size, automatically generate and update the server options) then it could be much easier to use. In Graal3D there is an online editor and something like that would be fun for Graal2D too, it's much more fun to update things in real-time rather than starting another application and needing to download or upload or configure things again.

That's fine with me, but as long as you don't phase out the stand alone level editor I'm happy.

Horrified 10-01-2007 09:47 PM

Quote:

Originally Posted by Gerami (Post 1350384)
That's fine with me, but as long as you don't phase out the stand alone level editor I'm happy.

They'll probably just never update it. I doubt they'd phase it out, but It'll probably never be compatible with gs2, bugs like the one where you name the level level1.graal or something and a soccer ball you can kick comes up and bugs like that will also never be repaired, and stuff like that.

Basically, they'd stop recommending and supporting it, but I'm sure you could still old-fashion update levels via uploading them after making offline

Admins 10-03-2007 08:22 PM

The thing is that an online editor would probably easier to do than improving the old external editor. Also most stuff required for an online editor is already in the engine, even functions for generating maps (M)

Codein 10-03-2007 09:27 PM

Quote:

Originally Posted by Stefan (Post 1350792)
The thing is that an online editor would probably easier to do than improving the old external editor. Also most stuff required for an online editor is already in the engine, even functions for generating maps (M)

Or you make it opensource and some budding programmer on the forums may convert it to C++/port it or whatever.

Crow 10-03-2007 09:42 PM

Offline stuff is way cooler. You dont have to be online to make something, and you will probably need rights on some server to use the online editor.

Admins 10-03-2007 10:56 PM

Well the levels are for online servers, so at the end you need to be online anyway. And you could work together on the levels.

Darlene159 10-03-2007 11:12 PM

Quote:

Originally Posted by Stefan (Post 1350827)
Well the levels are for online servers, so at the end you need to be online anyway. And you could work together on the levels.

Some of us, maybe even a lot of us, use the offline editor to practice to make better levels, but we do not work anywhere to upload levels.
If we do that, and at some time want to upload the levels somewhere, will it cause errors? I am making a whole world, and would hate to decide to use it, and not be able to without putting a lot of work into it to make it compatible to the new engine.

<edit> aww shoot, I just noticed this thread was for Linux x.x...my post was meant for any operation system.

Admins 10-03-2007 11:29 PM

The levels will of course still work, Graal still supports levels made in May 1998 :D

DustyPorViva 10-03-2007 11:56 PM

I don't know, doing things offline always had the benefit of being quicker and easier, responsive and such.
Of course there are benefits to having online editors, but it depends on if you personally prefer one thing over the other.
I certainly don't want to see the offline editor fade into nothingness, I'd love to see it actually updated with new features such as layers and such.
And I don't know if it's possible, but if there were to be an updated one for newer GS2, at least scrap the GS1 in it and have a syntax tester for GS2. I don't know if that's possible without actually implementing GS2 in it. If not, then just scrap GS1 syntax tester(maybe include pretty print) and leave the formatting button.

Darlene159 10-04-2007 12:01 AM

Quote:

Originally Posted by Stefan (Post 1350842)
The levels will of course still work, Graal still supports levels made in May 1998 :D

Cool. I am happy then, for now. ;)

Tracker180 10-04-2007 02:02 AM

what, no Mac question? Bigots...

Zanzel 10-04-2007 12:31 PM

Good job on that pac :D

Admins 10-09-2007 11:59 AM

Progress of online level editor:
- select and paste tiles
- select a rectangle on the ground and copy or move it
- select tile objects (bush etc.) and paste it
- draw paths

There is still some work to do though, like an npc adder/editor and support for tile layers. Also there need to be a way to add new levels and generate gmaps.

HabboMilitar 09-09-2008 06:02 AM

On Packages don't found graaleditor.. only tools developing and rc..

HabboMilitar 09-09-2008 06:03 AM

On Packages don't found the graaleditor or leveleditor.Only tools developing.


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