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Sword display
I've created a new gui for DR, the only thing it's missing (other than a better-looking backround ;)) is an image of the sword the player is using, is there a way to show this, without modifying sprites, using showstats, or #1? And while I'm on the topic of swords, what command would be used to take away the functionality of swords? EX, you can see the sword slash, but it does no damage, and leaves bushed untouched. lol...while I'm on the topic of bushes, what command other than takeplayercarry could be responcible for the fact that no one can carry anything, they throw it immediatly. I've checked my scripts (a lot x_x), and i can't find where the problems started from. Just need the possible commands or set of cammands to fix these problems, thanks!
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to have the S key not do any damage to bushes or anything
set the player sword power to zero |
No, it already doesn't do damage, and the sword power is not 0 x_X and nothing can be carried, (auto thrown) and how would i get that gfx of the players sword, without #1 (if possible)
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disableweapons();
and rescript the entire system ;). |
Hmm let's see, you want to show the image of the sword for a GUI...I wonder...
The filename of the sword the player is currently using is #1 And I want to show the sword image...hmm showimg index,#1,x,y; maybe? But I don't want to show the entire image, just part of it...so i guess i would use changeimgpart index,x,y,width,height; |
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I was hoping for an easy way XD #1 it is! =p I know the changeimgpart crap, but that changes the height and width in a sinsle direction, it would be hard to crop the rest of the image down to what I need
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