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A slight addition to irica
In irica as all of you know their are 5 bases. This rather makes gameplay boring (for me atleast) which is why I dont play on irica anymore. How about adding 3 bases underground?
So their will be 8 bases and 3 of them are underground (base 6...base 7 and base 8) How to go underground is simple. You simply go on the ladder (that will be placed in both teams bunkers). I bealive that this will make gameplay more engoyable and ofcourse longer lasting. Also we should add a third team. Called the Bounty Hunters (?) This way people wouldnt get (the teams are unbalanced stuff). I bealive this will make irica better. If you think not, please post why. If you have any ideas for irica please post it here. |
i like it, it will make iricia more exiting, i hate it when people go striaght for bases and you dont get chance to kill some one, im all for this idea but maybe some stuff would have 2 be tweaked
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Iricia needs a full overhaul. I have a perfect picture in my mind, sadly, if I had the zone mapset i'd be able to show you what I mean, but i'll explain it.
For one, it needs to be smaller. Alot smaller. Half the size. 8 bases, 4 above ground, 4 below ground. You can access the underground from every base. Its either a ladder inside, or a trapdoor. You can only access the underground bases through those bases and the spawn points, but only so many can go underground at a time, to keep people at the surface. Yes, there needs to be three bases. But the bases need to be hard to take. They need to have mounted machineguns (chainguns) on them that can move around a little, and you need to be able to hide under barrels. Spawn points need to be safeguarded, nobody can fire in, or out, and members from the opposing team cannot enter. More bunkers need to be placed, and you need to be able to dig trenches or something to protect you from bullet fire. You need to be able to variate the length you throw a explosive, like holding the button down to charge. Grenades and pipebombs need to hurt teammates too, and if a teammate is killed by you, you should lose a set amount. Say, 10xp. Underground, light needs to be scarse, and a flashlight weapon needs to be carried by one of the people down with you, to light up a certain part of the cave. There also needs to be a less noisy foot sound in the caves, to make a suspensful battle with a thrill. The caves also need to be semi-narrow, letting two people stand next to each other. Explosives should also randomly cause cave ins, killing teammates and possibly enemies around you. The cave in kills would go to the explosive thrower, resulting in -exp or +exp. The bases underground are like the ones on top, cept they have no upper roof. They can be entered. Some weapons cannot be used underground, eg mortar, proximity mines (maybe, with instant cave in in a random part of the cave?). I want to dis-encourage the use of explosives in iricia, cause its where they do the most damage and lame kills. There needs to be a load more bikes, 2 each team is by far nowhere near enough, and each team needs to be a equal length away from each base, to make it fair. Sweep fleet almost always gets to b1 first, which is where the battle takes place. Also, before winning a game, you must have captured ALL bases and have killed everyone else on the other teams remaining in the field. During the time where all bases are captured, no more people will be allowed to enter the iricia battle fields until another team takes a base. If all the players on one team are killed, the team is eliminated from the game and must wait till the game finishes. The game will auto expire in 10-15 minutes. More will come when i think of it. And iricia is far too boring. |
(Raeiphon) Awesome ideas. Should be added, "Every single one!". The flashlight should be held by medics. Also the "Hiding-under-the-barrel" trick would be effectively fun and engaging. The turrets should be NPC which shoot you on sight. Hiding under barrels and walking by when you are not within diameter range of their vision. These ideas add a new way to play Zone. Yet, these ideas might be so good they will not be added due to people ignoring Guild Wars when it comes out. xD
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I don't like underground and to be honest the map should be much much bigger. This would encourage more means of transportation and make travels worth more to the player. This is so the player doesn't go bombing people to death only to walk back within 15 seconds and begin doing it all over again.
A bigger map would encourage better vehicles, maybe a helicopter to drop off like 5 players on a base? A bigger map, as said before, would bring more value to life, so players would have to either use some form of team work or **** off. |
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Bigger? BIGGER?! You've got to be kidding. There is far too many spots where enemies can hide, and the empty space behind b1 is just annoying. It's big, you can sneak behind there and it makes life a misery. Iricia should be half its current size, things more compacted together and obstacles. The underground would be a great idea, zone needs to be more suspensful.
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if thats what u want then go to alpha >_>
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i think it should be made bigger
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Yeah, it's fine at its current size but needs to have a little more obstacles and bunkers occuping the massive spaces that are left with crap all in them.
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I think we should just add more maps, bigger maps with bikes, smaller maps with underground levels etc.
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u should place more stuff on the iricia map...there are only cliffs, bases and the ground >_<
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Hooray! Stefan said underground, which means we get an underground something or other!
Or possibly, iricia could be a random selection of three maps, one large one with bikes, one medium one with a small underground and one small one with a large underground. Also, if you need help with level design, send me the zone tileset and i'll have a play around with the tiles, produce a underground level somewhat with light effects. |
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Does everything I say sound good? o.O
Maybe I should try for LAT for Zone, then I could actually make these ideas. :P |
sounds good :P
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