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Image/Tileset Bug
Ok, while i'm using V4 it's showing on the tiles, diffrent cut images..diffrent parts of the tileset..it's showing strips of thing's that shouldn't be there...
IMAGES. http://i6.photobucket.com/albums/y23...g-problem3.png http://i6.photobucket.com/albums/y23...g-problem1.png http://i6.photobucket.com/albums/y23...g-problem5.png __________________________________________________ _______________ Second problem is it's cutting off parts of images and showing diffrent ones. http://i6.photobucket.com/albums/y23...g-problem4.png __________________________________________________ ________________ Third problem is (e.g mng,gif) images are not being transparented on graal4..basically it's not showing gif2mng images ... For example http://i6.photobucket.com/albums/y23...g-problem2.png Thanks, Fogles. |
It would help if you could find out which images (filename) have transparency problems.
For the gfx messup: Which graphics card do you have, and are offline mode and Kingdoms working good (3D Terrain) ? |
I have a :Champion GeForce2 MX400 Video Card, 4x AGP, 64MB SDRAM:
Features: * GeForce2 MX 256-bit Graphic Processing Unit (GPU) * AGP 4X with Fast Writes, backward compatible to AGP 2X * 25 Million triangles/sec through PURE Hardware T&L * 2.7 GB/sec memory bandwidth * 64 MB of fast 166 MHz SDR memory * DirectX and S3TC texture compression * Supports Direct3D and OpenGL * Dual 350 MHz RAMDAC's for crystal clear resolutions * Maximum resolution of 2048 x 1536 @ 75Hz * Digital Vibrance Control (DVC) * TwinView Dual-display Architecture * High-Definition Video Processor (HDVP) Revolutionary 3D Accelerator Features * Lightspeed Memory Architecture (LMA) II * NVIDIA Shading Rasterizer (NSR) * Accuview Antialiasing (AA) * Advanced per-pixel lighting, texturing and shading * Optimized for multiple color depths including 32, 24, 16 and 8-bits per pixel * Single pass multi-texturing - 4 texture-mapped, filtered, lit texels per clock cycle * Bilinear, Trilinear and Anisotropic texture filtering * Optimized for Direct3D and OpenGL applications Supercharged Video Playback: * High-Definition Video Processor (HDVP) for full screen, full-frame video playback of 720p HDTV and DVD resolutions * Multibuffering (double, triple, quad) for smooth animation and video playback * Independent hardware color controls for video overlay * Hardware color space conversion (YUV 4:2:2 and 4:2:0) * 5-tap horizontal by 3-tap vertical filtering * 8:1 upscaling and downscaling * Per-pixel color keying * Multiple video windows with hardware color space conversion and filtering DVD sub-picture alpha blended compositing * Video acceleration for DirectShow, MPEG-1, MPEG-2 and Indeo And on graalkingdoms, i am not having this problem. |
Maybe make sure that the card drivers are updated. It looks like you are using Windows XP (from the screenshots).
http://www.nvidia.com/object/winxp_2k_78.01.html |
Yes it's probably a driver problem since other people with Geforce2 have not reported that problem, we don't have that problem with Geforce2 either.
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Alright, i'll update ASAP.
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