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-   -   Release...... (https://forums.graalonline.com/forums/showthread.php?t=60900)

xAndrewx 08-31-2005 06:19 PM

Release......
 
When do we expect a release?

protagonist 08-31-2005 08:21 PM

Was supposed to be the end of August.

Zurkiba 08-31-2005 11:33 PM

End of August if they found a GAT to make a few tiles
Middle of September if they didn't.

LordMatt 09-01-2005 02:39 AM

End of august today - no g2k1
Middle of september - Sept 15th

Nappa 09-01-2005 04:31 AM

The release date has to be pushed back due to our main LAT who is currently in the middle of moving.

konidias 09-01-2005 06:08 AM

I'm not particularly surprised.

Lance 09-01-2005 06:10 AM

Quote:

Originally Posted by konidias
I'm not particularly surprised.

Neither am I. There is quite some work still left to go. In addition to the reasons noted by Nappa and Zurkiba, there are also some unforeseen complications involved in the conversion of Graal2001's overworld to a GMAP which we are currently addressing. :)

konidias 09-01-2005 06:18 AM

Quote:

Originally Posted by Lance
Neither am I. There is quite some work still left to go. In addition to the reasons noted by Nappa and Zurkiba, there are also some unforeseen complications involved in the conversion of Graal2001's overworld to a GMAP which we are currently addressing. :)

Yeah I understand. I didn't really think you'd be ready to go by now though, even with a full team of active staff. I understand your GMAP problem as well. It's almost best just to wait until Stefan improves GMAPs. There is a lot left to be desired with them.

Splke 09-01-2005 02:33 PM

Quiet Koni! XD

Amagius 09-03-2005 10:03 PM

Quote:

Originally Posted by konidias
It's almost best just to wait until Stefan improves GMAPs.

/feign death

Mykel 09-04-2005 10:08 AM

Oh.
I didn't know there was anything coming up.

This is the only reason I still visit the forums or may play Graal again. Well, middle of september is the idea?

What about Koni, where is he at?

konidias 09-04-2005 01:31 PM

I'm also running into problems. I need to get the movement script working in gscript2 and it's holding me up on completing other projects. I need to get Stefan or someone to take a look at it and see how to fix the loop limit being exceeded.

Right now I'm working on the jobs. I've made new gfx for the mine rocks, minerals, pickaxes, hammers, and I've also started scripting the new mining stuff. It's going to have a sort of accuracy system and you can get combos to break the rock faster, and the different pick axes have different levels of accuracy. They also no longer break. :)

I've also touched on the other jobs... I've made multiple directions for the fish, new fishing rod gfx and hook gfx, and I've scripted a movement system so that the fish swim around under the water (you see them as shadows on the surface). There will also be a different method for fishing, which won't wear your fingers out.

As for farming/baking. I've made new wheat and scythe gfx. You'll now have to cut the wheat before you take it. The wheat grows over time by itself however. The baking job will also be changed. There will only be one bakery and you'll be able to bake all sorts of things in it, like bread, cakes, pies, cookies, etc.

For farming I've made new shovel, water can, and seed bag gfx. I still need to remake the apple tree and make some other plants to grow. The way you go about farming is also changing.

There will also be new ganis for everything as well as new sound effects.

I'm also putting together some background music for ambience. You'll have the option to turn it off or on of course.

I'm aiming for beta testing some time during the month, and then release at the end of the month.

xAndrewx 09-04-2005 01:38 PM

Quote:

Originally Posted by konidias
I'm also running into problems. I need to get the movement script working in gscript2 and it's holding me up on completing other projects. I need to get Stefan or someone to take a look at it and see how to fix the loop limit being exceeded.

Right now I'm working on the jobs. I've made new gfx for the mine rocks, minerals, pickaxes, hammers, and I've also started scripting the new mining stuff. It's going to have a sort of accuracy system and you can get combos to break the rock faster, and the different pick axes have different levels of accuracy. They also no longer break. :)

I've also touched on the other jobs... I've made multiple directions for the fish, new fishing rod gfx and hook gfx, and I've scripted a movement system so that the fish swim around under the water (you see them as shadows on the surface). There will also be a different method for fishing, which won't wear your fingers out.

As for farming/baking. I've made new wheat and scythe gfx. You'll now have to cut the wheat before you take it. The wheat grows over time by itself however. The baking job will also be changed. There will only be one bakery and you'll be able to bake all sorts of things in it, like bread, cakes, pies, cookies, etc.

For farming I've made new shovel, water can, and seed bag gfx. I still need to remake the apple tree and make some other plants to grow. The way you go about farming is also changing.

There will also be new ganis for everything as well as new sound effects.

I'm also putting together some background music for ambience. You'll have the option to turn it off or on of course.

I'm aiming for beta testing some time during the month, and then release at the end of the month.

Sounds awesome, I can't wait.

haunter 09-07-2005 07:38 PM

I'm still at school with no computer of my own. Sorry. :O

Zurkiba 09-07-2005 10:11 PM

Quote:

Originally Posted by haunter
I'm still at school with no computer of my own. Sorry. :O

I will take your stead

Amagius 09-08-2005 12:15 AM

Quote:

Originally Posted by konidias
I'm also running into problems. I need to get the movement script working in gscript2 and it's holding me up on completing other projects. I need to get Stefan or someone to take a look at it and see how to fix the loop limit being exceeded.

Right now I'm working on the jobs. I've made new gfx for the mine rocks, minerals, pickaxes, hammers, and I've also started scripting the new mining stuff. It's going to have a sort of accuracy system and you can get combos to break the rock faster, and the different pick axes have different levels of accuracy. They also no longer break. :)

I've also touched on the other jobs... I've made multiple directions for the fish, new fishing rod gfx and hook gfx, and I've scripted a movement system so that the fish swim around under the water (you see them as shadows on the surface). There will also be a different method for fishing, which won't wear your fingers out.

As for farming/baking. I've made new wheat and scythe gfx. You'll now have to cut the wheat before you take it. The wheat grows over time by itself however. The baking job will also be changed. There will only be one bakery and you'll be able to bake all sorts of things in it, like bread, cakes, pies, cookies, etc.

For farming I've made new shovel, water can, and seed bag gfx. I still need to remake the apple tree and make some other plants to grow. The way you go about farming is also changing.

There will also be new ganis for everything as well as new sound effects.

I'm also putting together some background music for ambience. You'll have the option to turn it off or on of course.

I'm aiming for beta testing some time during the month, and then release at the end of the month.

Sounds amazing, Kon. Optimistically, you will hit your deadline, but I won't be surprised if you don't, considering the amount of work you've been working on and doing.

I'll be willing to beta test for bugs and a nice taste of Graal 2001, as well. :)

LordMatt 09-08-2005 01:57 AM

Quote:

Originally Posted by Amagius
Sounds amazing, Kon. Optimistically, you will hit your deadline, but I won't be surprised if you don't, considering the amount of work you've been working on and doing.

I'll be willing to beta test for bugs and a nice taste of Graal 2001, as well. :)

I'm willing to beta test more than he is.

Ne0pEtZr0cKz

be the aim name.

(haha yes my name is ne0petzr0ckz, no need to make fun of it now)

xAndrewx 09-08-2005 09:19 AM

Oh, there is...
Let Konidas and/or Lance decide the bug users.

Amagius 09-09-2005 02:19 AM

Quote:

Originally Posted by LordMatt
I'm willing to beta test more than he is.

Ne0pEtZr0cKz

be the aim name.

(haha yes my name is ne0petzr0ckz, no need to make fun of it now)

HAHAHAHA. I think I win by default for that AIM screen name.

[QUOTE]
Quote:

Originally Posted by xAndrewx
Quote:

Originally Posted by xAndrewx
Oh, there is...
Let Konidas and/or Lance decide the bug users.


If one looking for hire doesn't publically display his resume, what hopes does he have to be found? ;)

Since I don't want to make another post a totally turn the thread into flaming, I'll just edit.
Quote:

Should one publically display their name to boost their ego? I think not.
What kind of elitist trip are you on? Do you think I recluse to the comfort of my bedroom and post on a online game forum to boost my ego? Your rudeness shows little boundary.

xAndrewx 09-09-2005 08:26 PM

Should one publically display their name to boost their ego? I think not.

I just saw a few things on Bomy Moon. I must say, I can't wait for it to be done. Nice work Konidas.

Zurkiba 09-10-2005 06:01 AM

Quote:

Originally Posted by xAndrewx
Should one publically display their name to boost their ego? I think not.

I just saw a few things on Bomy Moon. I must say, I can't wait for it to be done. Nice work Konidas.

JESUS CHRIST WOULD YOU PLEASE SHUT UP

xAndrewx 09-11-2005 11:52 AM

no.

protagonist 09-11-2005 05:40 PM

I am looking forward to Koni's release very much.

Mykel 09-12-2005 12:19 AM

Um.
I'm guessing that they wont be released by the 15th?

Lao_Su2 09-12-2005 07:25 PM

Looks great Koni *thumbs up* cant wait! Im pretty sure he will meet his deadline. Hopefully *crosses fingers* :D


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