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Admin Tool
ok i tested this script out and itstill wont work so please some one help me out in this one
npc script if (actionserverside){ savelog2 stafftools.txt,#a has used the command #t(0); tokenize #p(0); if (strequals(#t(0),allpm)) { sendpm #t(1); } elseif (strequals(#t(0),pm)) { with (getplayer(#t(1))){ sendpm #t(2); } } elseif (strequals(#t(0),rcchat)) { setstring this.nick,#n; sendtonc #s(this.nick): #t(1); } elseif (strequals(#t(0),nick)) { with (getplayer(#t(1))){ setplayerprop #n,#t(2); } } elseif (strequals(#t(0),guild)) { with(getplayer(#t(1))){ setplayerprop #g,#t(2); } } elseif (strequals(#t(0),setallnick)) { for (i=0;i<allplayerscount;i++) { with (allplayers[i]){ setplayerprop #n,#t(1); } } } elseif (strequals(#t(0),setnick)) { setplayerprop #n,#t(1); } elseif (strequals(#t(0),setguild)) { setplayerprop #g,#t(1); } elseif (strequals(#t(0),setallguild)) { for (i=0;i<allplayerscount;i++) { with (allplayers[i]){ setplayerprop #g,#t(1); } } } elseif (strequals(#t(0),head)) { with(getplayer(#t(1))){ setplayerprop #3,#t(2); } } elseif (strequals(#t(0),hat)) { with(getplayer(#t(1))){ if (!strequals(#F,)) { setplayerprop #P1,#t(2); } } } elseif (strequals(#t(0),rchead)) { for (i=0;i<allplayerscount;i++) { with (allplayers[i]){ if (strequals(#a,#t(1))) { if (strequals(#F,)) { setplayerprop #3,#t(2); } } } } } elseif (strequals(#t(0),allrchead)) { for (i=0;i<allplayerscount;i++) { with (allplayers[i]){ if (strequals(#F,)) { setplayerprop #3,#t(1); } } } } elseif (strequals(#t(0),arrows)) { with(getplayer(#t(1))){ playerdarts=strtofloat(#t(2)); } } elseif (strequals(#t(0),bombs)) { with(getplayer(#t(1))){ playerbombs=strtofloat(#t(2)); } } elseif (strequals(#t(0),allheal)) { for (i=0;i<allplayerscount;i++) { with (allplayers[i]){ setstring client.hp,1000; } } } elseif (strequals(#t(0),allgani)) { for (i=0;i<allplayerscount;i++) { with (allplayers[i]){ setani #t(1),; } } } elseif (strequals(#t(0),gani)) { with(getplayer(#t(1))) { setani #t(2),; } } elseif (strequals(#t(0),ap)) { if (tokenscount==3) { with(getplayer(#t(1))) { playerap=strtofloat(#t(2)); } } else if (tokenscount==2) { playerap=strtofloat(#t(1)); } } elseif (strequals(#t(0),allap)) { for (i=0;i<allplayerscount;i++) { with (allplayers[i]){ playerap=strtofloat(#t(1)); } } } elseif (strequals(#t(0),mp)) { with(getplayer(#t(1))) { playermp=strtofloat(#t(2)); } } elseif (strequals(#t(0),allmp)) { for (i=0;i<allplayerscount;i++) { with (allplayers[i]){ playermp=strtofloat(#t(1)); } } } elseif (strequals(#t(0),addweapon)) { if(tokenscount==3) { with(getplayer(#t(1))) { addweapon #t(2); if(hasweapon(#t(2))) { setplayerprop #c, Successfully recieved: #t(2); } } } else if(tokenscount==2) { addweapon #t(1); } } elseif (strequals(#t(0),delweapon)) { if(tokenscount==3) { with(getplayer(#t(1))) { removeweapon #t(2); if(!hasweapon(#t(2))) { setplayerprop #c, Successfully removed: #t(2); } } } else if(tokenscount==2) { removeweapon #t(1); } } elseif (strequals(#t(0),heal)) { with(getplayer(#t(1))) { setstring client.hp,1000; setstring client.mp,10000; } } elseif (strequals(#t(0),freeze)) { with(getplayer(#t(1))){ freezeplayer2; } } elseif (strequals(#t(0),unfreeze)) { with(getplayer(#t(1))){ unfreezeplayer; } } elseif (strequals(#t(0),warpto)) { with (getplayer(#a)) { setlevel2 #t(1),strtofloat(#t(2)),strtofloat(#t(3)); } } elseif (strequals(#t(0),warp)) { with (getplayer(#t(1))) { setlevel2 #t(2),strtofloat(#t(3)),strtofloat(#t(4)); } } elseif (strequals(#t(0),allwarp)) { for (i=0;i<allplayerscount;i++) { with (allplayers[i]){ setlevel2 #t(1),strtofloat(#t(2)),strtofloat(#t(3)); } } } elseif (strequals(#t(0),say)) { with (getplayer(#t(1))) { say2 #t(2); } } elseif (strequals(#t(0),allsay)) { for (i=0;i<allplayerscount;i++) { with (allplayers[i]){ say2 #t(1); } } } elseif (strequals(#t(0),pk)) { if(!strcontains(#s(this.allowed),#t(1))) { with(getplayer(#t(1))) { setstring client.hp,0; } } } if (strequals(#t(0),rupees)) { with(getplayer(#t(1))) { playerrupees=strtofloat(#t(2)); } } elseif (strequals(#t(0),allmsg)) { for (j=0;j<allplayerscount;j++) { with (allplayers[j]){ setplayerprop #c,#t(1); } } } elseif (strequals(#t(0),summon)) { tokenize #c; this.x = playerx; this.y = playery; setstring this.level,#L; with(getplayer(#t(1))) setlevel2 #s(this.level),this.x,this.y; } elseif (strequals(#t(0),summonall)) { tokenize #c; this.x = playerx; this.y = playery; setstring this.level,#L; for (i=0;i<allplayerscount;i++) { with (allplayers[i]){ setlevel2 #s(this.level),this.x,this.y; } } } elseif (strequals(#t(0),msg)) { with (getplayer(#t(1))) { setplayerprop #c,#t(2); } } } if(strequals(#p(0),jail)){ savelog2 StaffTools.txt,#a jailed #p(1)#K(13); sendtorc #a jailed #p(1),Remember to set comments.; with (getnpc(Control-NPC)) { addstring this.jailed,#p(1); } with(getplayer(#p(1))) { disableweapons; setstring client.jailed,true; setplayerprop #n,*Jailed; setlevel2 jail.nw,31,26; } } if (strequals(#p(0),unjail)) { savelog2 StaffTools.txt,#a unjailed #p(1)#K(13); sendtorc #a unjailed #p(1), Remember to remove the comments of jailing.; with (getnpc(Control-NPC)) { removestring this.jailed,#p(1); } with (getplayer(#p(1))) { enableweapons; setplayerprop #a,; removestring client.jailed,true; setlevel2 rc-cafe.nw,30,30; setplayerprop #n,#a; } } //#CLIENTSIDE if (playerchats){ if (startswith(/,#c)) { tokenize #c; triggeraction 0,0,serverside,#w,#e(1,-1,#c); } elseif (strequals(#c,Enable Weapons)){ enableweapons; } elseif (strequals(#c,/+y)) {playery+=1;} elseif (strequals(#c,/-y)) {playery-=1;} elseif (strequals(#c,/+x)) {playerx+=1;} elseif (strequals(#c,/-x)) {playerx-=1;} } if (weaponfired) { say2 Staff Commands: #b/allpm <message> #b/pm <acc> <message> #b/nick <acc> <gld> #b/guild <acct> "<guild>" #b/setnick "<nick> <guild>" #b/setguild "<guild>" #b/setallnick "<nick>" #b/setallguild "<guild>" #b/head <acc> <playerhead> #b/hat <acc> <playerhat> #b/rchead <acc> <rchead> #b/allrchead <rchead> #b/arrows <acc> <amount> #b/bombs <acc> <amount> #b/allheal #b/allgani <gani> #b/gani <acc> <gani> #b/ap <acc> <amount> #b/allap <amount> #b/mp <acc> <amount> #b/allmp <amount> #b/addweapon <acc> <weaponname> #b/delweapon <acc> <weaponname> #b/heal <acc> #b/freeze <acc> #b/unfreeze <acc> #b/warpto <lvl> <x> <y> #b/warp <acc> <lvl> <x> <y> #b/allwarp <lvl> <x> <y> #b/say <acc> <message> #b/rcchat <message> #b/allsay <message> #b/pk <acc> #b/rupees <acc> <amount> #b/summon <acc> #b/msg <acc> <message> #b/allmsg <message> #b/bombs <acct> <ammount> #b/arrows <acct> <ammount> #b/jail <acct> #b/unjail <acct> } if(strequals(#p(0),jail)){ savelog2 bluetest.txt,#a jailed #p(1)#K(13); with (getnpc(Control-NPC)) { addstring this.jailed,#p(1); } with(getplayer(#p(1))) { disableweapons; setstring client.jailed,true; setplayerprop #n,*Jailed; setlevel2 reborn_jail.nw,31,26; } } if (strequals(#p(0),unjail)) { savelog2 stafftools.txt,#a unjailed #p(1)#K(13); with (getnpc(Control-NPC)) { removestring client.jailed,true; } with (getplayer(#p(1))) { enableweapons; setplayerprop #a,; removestring clientr.jailed,true; setlevel2 event_housemain.nw,30,30; setplayerprop #n,#a; } } if(playerchats){ tokenize #c; if(startswith(/jail,#c)) { triggeraction 0,0,serverside,Staff/Tools,jail,#t(1); } } if (strcontains(#c,go2jail)) { setlevel2 jail.nw,30,30; } } if(startswith(/unjail,#c)) { triggeraction 0,0,serverside,Staff/Tools,unjail,#t(1); } } } |
*cries*
[Edit] Sorry if that seems like a negative comment. I'm glad you're trying to learn, and am not trying to discourage you in any way. I just code a lot myself and it's difficult to look at something like this when I'm so tired and not in the mood to redo it for you. Maybe I'll post something after I sleep to help if someone doesn't beat me to it. :) |
You have serverside commands in the clientside part.
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were do the serverside commands start and end?
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Format your code. Then, use the code tags to post it.
NPC Code: |
NPC Code: THERE we go |
can some one help me
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Thanks for ripping graal.net codes...
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it is from graal.net? becoues it is in my freands server and i am trying to get it to work i know who made it to BlueFlareVIP
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You are using serverside stuff clientside. Why are you okenizing #p(0)? Seems unneeded, although I didn't really look over the script extremely well.
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