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-   -   New Map Idea! (https://forums.graalonline.com/forums/showthread.php?t=60502)

someonesomewhere 08-13-2005 09:52 AM

New Map Idea!
 
Ok, this map will have no new classes, just a different mix of the other ones. However, the map itself is an Installation-type map. Of course, no jetpack.
Now, There would be four teams; just take the classes and teams from Koth. There would also only be a set amount of members to a team: 4 should be the limit. Each game round lasts 12:30, or until one team wins. The teams should either be chosen by a script that randomly divides them up, or people will select the teams from a terminal in the planet dropship. Once a team is full, no players will be able to join it. Also, The round Starts immediately after all teams are filled. Each team starts in a corner of the map, and the map itself, being an installation, is a maze type map. there should be automatic doors, like the one in the dropship, but should be in the setting of the installation. The winning team should win $100 and be given 50 exp.

In the event that no one wins, it is either a tie, or the team with the most remaining players wins. After a player dies, he/she is sent to an Iricia Jail-esque area until the game ends.
Anything to add/edit to this idea?

Wind_Master 08-13-2005 03:48 PM

Quote:

Originally Posted by someonesomewhere
Ok, this map will have no new classes, just a different mix of the other ones. However, the map itself is an Installation-type map. Of course, no jetpack.
Now, There would be four teams; just take the classes and teams from Koth. There would also only be a set amount of members to a team: 4 should be the limit. Each game round lasts 12:30, or until one team wins. The teams should either be chosen by a script that randomly divides them up, or people will select the teams from a terminal in the planet dropship. Once a team is full, no players will be able to join it. Also, The round Starts immediately after all teams are filled. Each team starts in a corner of the map, and the map itself, being an installation, is a maze type map. there should be automatic doors, like the one in the dropship, but should be in the setting of the installation. The winning team should win $100 and be given 50 exp.

In the event that no one wins, it is either a tie, or the team with the most remaining players wins. After a player dies, he/she is sent to an Iricia Jail-esque area until the game ends.
Anything to add/edit to this idea?

why only 4 players a team???? ppl will have 2 wait like 4ever 2 play cause 13 min is a long time.....but other than that i like it

someonesomewhere 08-13-2005 04:34 PM

Well, you could bump it up to 6 players, but if you set it too high, then there won't be enough players for it to start >.<

Dante55555 08-13-2005 05:06 PM

Quote:

Originally Posted by someonesomewhere
Ok, this map will have no new classes, just a different mix of the other ones. However, the map itself is an Installation-type map. Of course, no jetpack.
Now, There would be four teams; just take the classes and teams from Koth. There would also only be a set amount of members to a team: 4 should be the limit. Each game round lasts 12:30, or until one team wins. The teams should either be chosen by a script that randomly divides them up, or people will select the teams from a terminal in the planet dropship. Once a team is full, no players will be able to join it. Also, The round Starts immediately after all teams are filled. Each team starts in a corner of the map, and the map itself, being an installation, is a maze type map. there should be automatic doors, like the one in the dropship, but should be in the setting of the installation. The winning team should win $100 and be given 50 exp.

In the event that no one wins, it is either a tie, or the team with the most remaining players wins. After a player dies, he/she is sent to an Iricia Jail-esque area until the game ends.
Anything to add/edit to this idea?

Isnt that basicly Team Elimination? Elimination is fun an all (I mean DM) But How fun would it be to go around 4 v 4 avin a big small battle... xD It would cause alot and i mean ALOT! of teaming.. wich i luv so bring it on rofl i can handle a 4 on 1 anyday

Bl0nkt 08-13-2005 07:53 PM

Not just 4 vs. 4.

More like, 4 vs. 4 vs. 4 vs. 4 vs. 4 vs. 4.

There aren't just two teams.

someonesomewhere 08-13-2005 10:34 PM

Quote:

Originally Posted by Bl0nkt
Not just 4 vs. 4.

More like, 4 vs. 4 vs. 4 vs. 4 vs. 4 vs. 4.

There aren't just two teams.

16 people, 4 teams. It could end up 2 teams, 3, or even all four at the same time. Also, only ONE member of each team can be a medic. And in case you haven't figured it out, if Koth classes and teams are used, there will be Commander class again :eek:
Now, there could be doors that needed to be destroyed, much like the doors from Era. HP shouldn't be more than 250. Also, since the map is an Installation-type map, I'm not sure chainguns should be allowed. It would be like shooting fish in a barrel if one person lured a whole team into a passage with no other ways out except straight back, and the other 3 people started firing chainguns at them >_<


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