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New NPC Control
1 Attachment(s)
I have been working on a new NC Control concept and script (in-game editing for weapons/classes/database NPCs). So far the features include the following:
Some planned features (will be editted when new ideas are thought of):
I attatched a screenshot of what I have done so far... comments and criticisms would both be appreciated. Also, suggestions for improvements and functions that could be added would also be appreciated! |
I think it looks sexy.
. ' . I think you are sexy as well! |
The regualr NC shall pale in comparison to this work of pure genius. :redface:
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Seckay plz
anyways, further ideas: * (correct) error highlighting (missing semicolon on line 53... line 53 is blank) * command to relaod a script without saving changes * lengthy undo stack (not like winblow's notepad's one undo >.>) * inline popups/autocomplete for commands/functions (and vars too?) such as "trig" would give a popup list with triggeraction and triggerserver very handy for forgetting functions (ex: was hit -.-) * customizability (custom syntax colors, window/background colors, etc) * hotkeys? (popup, hide, switch, add level npc, save, close, reload) |
Thats hot. <3
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sexay reload button
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Awesome :D
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Hurry up and finish it. :(
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Looks impressive.
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Very good, indeed.
However, I'm not keen on in-game editting. It might be good for the quick 1-2-BAM-Finished edit but I prefer to keep everything nice, simple and seperate. |
... You don't even script. Go away.
:D Jagen keeps getting sexier by the day. <3 |
Yes I do too! Just not as often as I used to do.
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Would like the ability to make the weapon hidden without needing to begin the weapon name with a minus, it cramps my system style, not joking.
Also would like to be able to set custom weapon attributes than can be accessed clientside or serverside (weapons[index].attr[index]). EX: NPC Code://#ATTR2 false And maybe a list of serverside variables/strings/arrays/objects in the weapon. Oh and, LINE NUMBERS D@MNIT >:O |
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The only reason I use NC to script at this point is because its like notepad, but has a better font. v3 textboxes suck. >.> no ctrl+left/right, no useful undo feature, etc.
But if I could get a decent textbox with color AND the right font...... good-bye NC ^_^; |
o.o
Very nice, but are those actual Gui Tabs? |
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GuiTabCtrl? Anyone got the specs on that, such as the functions/commands/whatever?
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Liek omigosh. Thanks a bunch dude!
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o.o spam?
that's a long quote, aji. yikes. glad ya got your GuiTabCtrl working though =] |
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oh, that's right.
my mistake. |
I was able to make one, but it doesn't have the 'sekc' folder icons (just the defaults +'s) on the left, and my text editing box is harder on the eyes :\ .
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Also, use profiles. I made my own 'TGCBlue_' profile set that uses those blue image thingeys, which I am recolouring to be a variety of designs and colours. That'll get rid of the strain on the eyes. |
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mmm.... this is more of a "fashionality" question?
Why doesn't anyone bother to make a "rc" thats processed within the game screen? (This is more about looks.. but you get the point, this could be a steps towards it finaly) With that I mean totaly processed and not the normal in-game rc ;) Anyhow tought about being able to edit (not only add) npcs to a level (putnpc2)? If not making a seperate tab for them would be nice. Just so you know that their there (wouldn't be to hard) |
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You need to use the serverside commands to get the info from putnpc2 NPCs. |
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http://forums.graalonline.com/forums...ad.php?t=57428
It's slightly old and outdated, read through the thread to find out how to fix it. |
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