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more info... Start Isle issues..
You know that most new players have no idea how to drop multiple things on GK. They also dont know how the mill's really work. What this is really telling me, the start isle isnt working like it should, players arent spending time there to learn the different aspects of the game.
We could atleast put a sign up near the main lumbermill or the windmill or both of them, atleast one. Just to tell them what you can do at them places. |
Also how to use melee, improve the damage, enchantments or even preping an item. Also blessing, what gods there are on Graal Kingdoms, it doesn't even mention gods..
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I hope this is looked at by the right person, the only ideas folks seem to come up with is "add more garbage so GK with stay fun!".
Take ALL of that garbage out and earn money in a different way for your gold server, stop having events and make folks pay USD to buy the best graphics, i say graphics because having great stats like no other is what killed GK, the level system over time became a terrible mistake, there's just too much temptation for lots of folks to get high levels and suddenly not care about the other players because "I worked too hard for this and you're not going to take it" That's BS for you. The skill scrolls killed the class system, why pick a class before playing when they are ALL the same in the end? I say remove those and folks will have to decide over do they want a wizard? Or do they want to be rich and pick the alchemist? And so folks can have that unique class, make the classes have at least one special ability that no other class can get, thieves can steal, other classes cannot, mages have access to the best spells anywhere, others do not, warriors can use whatever armour they want, barbarians any weapon they want (waraxe, warhammer<--ideas), alchemists can make the rarest of all items, othes cannot. There has been alot of time to find all these problems, but very few people want to fix them or do not fix them, Folks want to RP while others just do their own thing, try to balance everyone so there isn't a large space of abilities from one player to another, nobody at level 20 wants to fight a level 70 player (unless they have the right stupidly overpowers items). That also brings up the problem of rare items, i agree it's good to have that rare item of one to five of a kind exist, but the stats are not good, i have no idea who made such weapons but the only reason for the stats is mainly playerkilling, if you want a good RP server then make the weapons strong enough only to take out the monsters they were made for, i think the upgrade scrolls can be left in there, you can fix up your weapon fairly quickly and it would take out the high class monsters pretty easy, same with armour, upgrade that and you can take on the bigger maps as a team, your wizard friend wants to do a brutal? Well with lightweight armour he wouldn't last too long in there, invite his warrior and barbarian friend to help! Group system for you right there! Alchemists and thieves can go too, they have their special skills to level up with after getting their share of the items. I would like to play graal alot more than i have been lately, even though i ran out of time i didn't care enough because why upgrade for a server full of problems anyway? If i didn't make sense somewhere in there be sure to post about it. :cool: |
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